So, here's a Eurogamer article on competitive multiplayer in Xcom
EDIT: oops! Forgot this article as well on the pc version having a grid, and some details on interception.
So, here's a Eurogamer article on competitive multiplayer in Xcom
EDIT: oops! Forgot this article as well on the pc version having a grid, and some details on interception.
Last edited by Max_Caine; 08-10-2012 at 13:33.
Update: Multiplayer confirmed!
Kotaku Preview
Gamespy Preview
IGN Preview
Eurogamer Preview (New concept art!)
Gametrailers Footage
It ruins the immersion a bit for me that you can mix both aliens and humans in the same team but I guess it's easier than having to balance two separate teams.
Love how the article on interception gives no new information on interception. The screenshots have a few tidbits though.EDIT: oops! Forgot this article as well on the pc version having a grid, and some details on interception.
"This is a primitive culture. I am here to facilitate its incorporation"
Maybe but I think it'll be fine actually. It is underdeveloped in the sense that it's a minor part of the game but there's abilities and "consumables" (whatever those are) and it's over quickly. Not very elaborate but it doesn't need to be and it should be a definite improvement over x-com.
"This is a primitive culture. I am here to facilitate its incorporation"
http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfFun <- The greatest rule of all
http://tvtropes.org/pmwiki/pmwiki.ph...aksFromReality
There was fun bits in track and field?
http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfFun <- The greatest rule of all
http://tvtropes.org/pmwiki/pmwiki.ph...aksFromReality
Jake Soloman said ""Also, Interception only takes five to 10 seconds. I don't want five to 10 seconds of gameplay to ruin hours and hours of strategic planning." "
Having seen the three screenies, I'm still of the opinion that the Xenonaut Interception could be more complex than the EU one. But what do you all think about the impact of losing a few f-17s on the rest of the game, when you have to replace them/ or keep extra around as back up?
Personally, I'm getting more and more used to the Xenonaut air combat, and having to think a little during it is no bad thing. Currently I don't think there are enough funds to have sufficient back up, to allow intercepts while a few are getting repaired. But that's just balance, the huge number of fighters that appear and the monthly funding bug as much as anything.
"...not having to believe in a thing to be interested in it and not having to explain a thing to appreciate the wonder of it."
After reading that article, I was more worried to read about the UI and gamepads. I've just plain passed up games that looked great, because I saw too many comments like "Using a keyboard/mouse is too awkward in this game, you need a gamepad". I really hope the Firaxis game doesn't end up like that.
As for Xenonauts, I think the "impact" on planes is about where it needs to be. The planes are expensive enough that losing one hurts, and you can't keep throwing hordes of them at the UFOs attrition-style. At the same time, the loss isn't so horrible that one mistake is the end of the game. Which is good, because players who don't expect that a "very small" UFO could be dangerous are in for a rude awakening.