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Thread: Weapon Editor - The Quartermaster's Armory

  1. #71
    Captain Amiga4ever's Avatar
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    I tried - but 1.0 mean 100%? or 130 = 130% ? I'm little confused about accuracy 1, accuracy 2 and accuracy 3

  2. #72
    Moderator Gauddlike's Avatar
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    Acc 1, 2, and 3 are for the different aim steps when you right click while aiming.
    Devil's Advocate and forum moderator

  3. #73
    Captain Quartermaster's Avatar
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    Quote Originally Posted by Moonshine Fox View Post
    This is a pretty whooping tool. Nice work! I dunno if it's been answered, but what language did you write it in?
    I wrote the program with Visual Basic .Net 2010. I finished up the code that generates the ground combat weapon data file and have to do the one which creates the weapon data file for the base. I'm sorry it is taking so long, but I am in the progress of doing an overhaul of the laboratory code for my lab. Hopefully I will have the opportunity to generate the weapon data file for the base this weekend. Can't wait to get this out to folks to make life easier for everyone!

  4. #74
    Captain Quartermaster's Avatar
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    XenoArmory - Quick File Updating

    I finally have a working version of XenoArmory which allows users to load the current data that Xenonauts is using, edit them, and update the working files for Xenonauts. It is still a bit limited, but for those that want to modify the parameters of the existing weapons it works just fine.

    You can download the installable version here: http://www.box.com/s/86qhy7knbmm3a96vccyg

    You can get the code here (In VB.Net 2010): http://www.box.com/s/1bc1cf349d327c993d62

    Before Running: There is currently a piece of data that causes the Xenonauts to crash if you do not change it. In the weapons_gc assets file change "weapon.grenade.medikit" to "weapon.grenade.advancedmedipack". You need to make this change because weapon.grenade.advancedmedipack is necessary for the weapons.xml asset file. Otherwise a crash will occur when you try to look at equipment in the soldier equip screen at the base.

    What it can do: This program can load the current data from Xenonauts, display it, allow editing, and can replace the existing files that Xenonauts uses to run.

    What it can't do (yet): You cannot add weapons, delete weapons, change the name of weapons, images of weapons, and currently rocket launcher information is not modifiable. Getting rockets and the rocket launcher up and running is the next task. Adding weapons will not likely come anytime soon, because you have to generate spectres that will take some time to implement.

    Steps to getting the Xenonauts data up:
    1. After starting the program click on "Forms... -> Weapons". An empty form will pop up.
    2. Once the form is open click on "Load -> Current Values" which is the top left of the form that just opened. You will now see all of the weapons listed on the left and the values displayed of the first weapon in the list.
    3. To flip between weapons click on the name of the weapon on the left side.

    "Save -> Save As..." will allow you to save a data file with a root name of your choosing. For example if I select a file location and typed in "QM" the resulting files would be "QM.xml" and "QM_gc.xml" that correspond with the weapons and weapons_gc files.

    "Update -> Replace" replaces the files that Xenonauts is currently using with new ones based on the data for the weapons that you are currently manipulating.

    In case of error...... The files that are replaced by the program are sent to your computer's recycling bin.
    Last edited by Quartermaster; 04-23-2012 at 22:44.

  5. #75
    Squaddie
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    Hmmm have not yet been able to get this to work. Tried just a straight install, tried extracting to then installing from the xenonauts folder, tried extracting to and installing from the assets folder, it always complains that it can't find part of the path 'C:\Program Files (x86)\Desura\Common\xenonauts\assets\strings.xml'.

    I'm on Win7 but not 64-bit. My Xenonauts path is C:\Program Files\Desura\Common\xenonauts'.
    What am I doing wrong? Thanks in advance!
    I'm not really one of those loony tinfoil-hat, black helicopter, UFO types... just not very creative.

  6. #76
    Captain Quartermaster's Avatar
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    Quote Originally Posted by XenoNUT View Post
    Hmmm have not yet been able to get this to work. Tried just a straight install, tried extracting to then installing from the xenonauts folder, tried extracting to and installing from the assets folder, it always complains that it can't find part of the path 'C:\Program Files (x86)\Desura\Common\xenonauts\assets\strings.xml'.

    I'm on Win7 but not 64-bit. My Xenonauts path is C:\Program Files\Desura\Common\xenonauts'.
    What am I doing wrong? Thanks in advance!
    Stick the program in the same folder as Xenonauts. It is set up to recognize the location if in the same folder otherwise it defaults to where it is located on my computer.

  7. #77
    Squaddie
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    Uninstalled, extracted to 'C:\Program Files\Desura\Common\xenonauts' and tried to run XenoArmory. It goes through the Setup (Launching Application...), launches the program, but when I click on Forms... Weapons, I get the error about the path.
    Removed again from Control Panel, extracted to the assets folder. Ran XenoArmory- same thing, goes through the Setup, launches program. Again when clicking on Forms... Weapons I get an unhandled exception referencing the path 'C:\Program Files (x86)\Desura\Common\xenonauts\'

    Still unsure what I am doing wrong.
    I'm not really one of those loony tinfoil-hat, black helicopter, UFO types... just not very creative.

  8. #78
    Steely-Eyed Bug Hunter Pinetree's Avatar
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    Quote Originally Posted by XenoNUT View Post
    Uninstalled, extracted to 'C:\Program Files\Desura\Common\xenonauts' and tried to run XenoArmory. It goes through the Setup (Launching Application...), launches the program, but when I click on Forms... Weapons, I get the error about the path.
    Removed again from Control Panel, extracted to the assets folder. Ran XenoArmory- same thing, goes through the Setup, launches program. Again when clicking on Forms... Weapons I get an unhandled exception referencing the path 'C:\Program Files (x86)\Desura\Common\xenonauts\'

    Still unsure what I am doing wrong.
    Got the same problem. My path is 'C:\Games\Desura\Common\xenonauts\'

  9. #79
    Beloved Leader Chris's Avatar
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    Nice work, Quartermaster. It's looking good. Just a few more things to think about:

    - We've added a reaction fire modifier to the weapons, which is a multiplier to the soldier's reflexes stat (a modifier of 1 has no effect)
    - For explosive weapons, we've also added a Smoke / Gas type which affects what type of smoke / gas spawns when the weapon explodes
    - For explosive weapons, we've also added a "Fire" field, which controls whether the explosion spawns fire or not.

    We're also likely to be adding EMP damage and smoke spawn % in the near future, so I'd leave room to add all of those if you want a fully complete tool.

    To be honest, it's more than likely I'll use this myself for balancing purposes when it's fully updated. Irongamer's Xenofloor tool was really useful for me, so I've got a lot to thank the community for. Possibly I should set up a sub-forum here for tools available for download...
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

  10. #80
    Beloved Leader Chris's Avatar
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    Also, reload sounds. We've added them too.

    There's also tags for "integrated" and "melee" weapons (isMelee and isIntegrated) which it might be worth putting in tickboxes for, unless you can fold Melee into the weapon types somehow (putting it in weapon category could be more elegant I suppose).

    Integrated weapons are alien weapons that don't drop when the unit is killed, such as a Chryssalid's claws or the integrated weapons in a tank etc.
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

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