Viggo Posted June 16, 2013 Share Posted June 16, 2013 Greetings all, long-time lurker and my first post. I've seen reference to 'herding' aliens to improve reaction time statistics, but not how people are doing this. Is this an exploit of a bug that will be corrected? Do LMG's have reaction fire as I've not seen this so far? Can somebody please explain, as I'd like to understand the mechanics? Cheers, Viggo Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted June 16, 2013 Share Posted June 16, 2013 The MG should have reaction fire. It has a negative modifier to reactions though so it will fire less often than a lot of other weapons. It is also still bugged as far as I know so it will only fire a single round rather than a proper burst. Quote Link to comment Share on other sites More sharing options...
Viggo Posted June 16, 2013 Author Share Posted June 16, 2013 Thanks for your reply about the LMG. Can anyone answer the 'herding' question? Quote Link to comment Share on other sites More sharing options...
svidangel Posted June 16, 2013 Share Posted June 16, 2013 http://www.goldhawkinteractive.com/forums/showthread.php/5737-Drunky-s-gaming-advice-tips-because-I-m-drinking It's been somewhat fixed in V19 as the Sebillians have been given just as long of a sight range as the Xenonauts. If you are still using the standard Steam build, though, you have a longer sight range than the Sebs and can just sit at the edge of being able to see them and shoot at them. They will keep running away till they hit the edge of the map, then slide along the edge of the map without ever shooting back at you. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 16, 2013 Share Posted June 16, 2013 So...what if they are running away from you...what does that do? Quote Link to comment Share on other sites More sharing options...
svidangel Posted June 16, 2013 Share Posted June 16, 2013 (edited) You shoot them while it's their turn, if they move and don't just spin in place you get a reaction shot. Preferably with pistols so that you miss a lot and they live long enough to skill up all of your soldiers. End result is something like this Edited June 16, 2013 by svidangel Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 16, 2013 Share Posted June 16, 2013 Hmmm...seems more like a gamble to me... Quote Link to comment Share on other sites More sharing options...
svidangel Posted June 16, 2013 Share Posted June 16, 2013 Lol, if you consider 0% chance to be shot at a gamble. Though I suppose you are gambling a little bit. If you get unlucky you kill them too fast and you don't get to skill up everyone equally. Quote Link to comment Share on other sites More sharing options...
Viggo Posted June 17, 2013 Author Share Posted June 17, 2013 Svidangel, Thanks for the clarification. As it now stands then the 'herding' mechanic was a sight range exploit that has been addressed in the latest build, and there is no reason to assume it will revert to the exploitable version. In that case, increasing reaction fire the 'old fashioned way' will be the only way to improve this stat. It would be interesting to have any Xenonaut training facility that incrementally increase single stats over a long period of time, so that over the course of an entire game maybe there is a 5-15% increase in certain stats without raising them via missions. Quote Link to comment Share on other sites More sharing options...
Xenomorph Posted June 18, 2013 Share Posted June 18, 2013 OMG, so, if we could hoard aliens because we could see further then them, and that was fixed for being an exploit, that means if they can see further then we can, WERE BEING EXPLOITED!!!!!!!!!! FIXIT! Of course i'm joking Quote Link to comment Share on other sites More sharing options...
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