Results 1 to 6 of 6

Thread: Numeric keys controlling passage of time

  1. #1
    Alien Dance Instructor MickeyC's Avatar
    Join Date
    Oct 2011
    Location
    Melbourne, Aus
    Posts
    125

    Numeric keys controlling passage of time

    So I was having a run on the pre-order build on the laptop, without my mouse connected up so just using the mouse pad and wanted to change the running speed. My mouse pad is temperamental and at that moment didn't want to move so I could change the speed.

    Now in some games the numeric keys 0 (pause), 1 (slow), 2 (normal), 3 (fast) etc are often used as an additional way to control the passage of time, just to test it out I hit "1" and no change.

    So I thought I'd throw it up as a suggestion of a potentially useful addition and see what other thoughts there may be.

  2. #2
    Commander Sathra's Avatar
    Join Date
    Oct 2011
    Location
    Australia
    Posts
    3,091
    Yep, this was brought up in the old forums and given a thumbs up.
    Common wisdom proposes that at minimum 60% of the field of engagement should be rubble and/or on fire. As such the munitions budget has been increased 50%. Operations debriefs have shown that 15% is insufficient for current combat requirements.
    Ein jeder Engel ist schrecklich.

  3. #3
    Alien Dance Instructor MickeyC's Avatar
    Join Date
    Oct 2011
    Location
    Melbourne, Aus
    Posts
    125
    Quote Originally Posted by Sathra View Post
    Yep, this was brought up in the old forums and given a thumbs up.
    Excellent. I wondered if it had been brought up before

  4. #4
    Beloved Leader Chris's Avatar
    Join Date
    Oct 2011
    Location
    London, UK
    Posts
    6,018
    Yea it's in the latest dev build, so it'll be in V8 when it arrives.
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

  5. #5
    Commander Sathra's Avatar
    Join Date
    Oct 2011
    Location
    Australia
    Posts
    3,091
    Huzzah!
    Common wisdom proposes that at minimum 60% of the field of engagement should be rubble and/or on fire. As such the munitions budget has been increased 50%. Operations debriefs have shown that 15% is insufficient for current combat requirements.
    Ein jeder Engel ist schrecklich.

  6. #6
    Alien Dance Instructor MickeyC's Avatar
    Join Date
    Oct 2011
    Location
    Melbourne, Aus
    Posts
    125
    Do we have an ETA on when the next build will be released? No rush of course just wondering

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •