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Posted

Just wondering, would people want a modified strings.xml file that would have the manufacture costs (alloys/alenium) in the description box?

I'd probably add the missing strings fixes to it as well.

This would just be till the new UI is done.

Posted

Sure Sathra, I wanted to start a new Xenonauts game with your mod today should I still wait one more day or just get started? By the way I advertise your mod everywhere - keep up the good work!

Posted

You can just get started, adding the costs won't break saves.

This mod would be separate to my Little Mod (and be for the vanilla game, so no other modifications), though Little Mod will have this added too, probably sometime tomorrow.

Posted (edited)

It doesn't have manufacture time, since that really depends on engineer numbers. Its just $, alloy and alenium costs. Pretty much purely a visual mod, all it does is show resource costs that are normally hidden from view.

Can't really get screenshots since I don't have a vanilla game save advanced enough to show it. So this is the best I can do:

ManFacMod.png

ManFacMod2.png

Just have to click on the item (in this case the Hunter), and it'll show the cash cost, and how many alloys/alenium required (if any) in the box at the bottom.

Edited by Sathra
helps to get readable pictures.
Posted

Easy enough to update, just change the entries in the strings.xml file. They're at the bottom as "ManTech.(aircraftname)Desc"

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