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v18.5 ground combat score and funding


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EDIT: We're looking for the $ multiplier that's applied to score to determine monthly funding. In gamesconfig it says it should be $1,000, but it's probably actually $500.

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Anyone know if there's a multiplier that we can adjust to allow us to score ~100 in a UFO mission but not have funding jump by ~50k?

(Obviously the workaround is to adjust mission scores to the 5-15 range, but that'll likely feel less fun, as well as requiring a little more work. :) )

Edited by Bromley86
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Thanks Max, but I think those are multipliers applied to the score at the month end:

"<!-- Each month, a funding region will pay the player $1,000 for each relations value point, multiplied by this modifier -->"

I'm looking for the modifier that converts the score that you get for a ground combat mission (typically ~115 points) into the increase in funding from that (something like 70,000, IIRC). It'll be something like 650, as I've just played a game where the missionscore_gc was set to give me 500 for the UFO and change for killing aliens etc. I got a 507 score & my funding increase was £329,549.

Obviously either that modifier needs to be reduced to 20-50 or the current scoring needs to be changed (just the UFO component as the other components are already low).

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Looking at the 18.5 release notes, the mission score is directly added to the relation score of the funding bloc you completed the mission in. Therefore, the funding increase would most likely be worked out as the current relation score minus the previous relation score for the previous month (or 200 if starting the game), multiplied by $1000, multiplied by the funding block modifier.

EDIT: No, it doesn't. Each downed UFO pays out a specific amount. In the test I ran, I shot down a light UFO in North Africa, which paid out $8000 straight away. After completing a mission with a mission score of 112, I recieved a funding boost of $52,800 in total, so for the mission I got $44,000. That in no way, shape or form matches the previous supposition.

Edited by Max_Caine
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Ah, looks like I misremembered the funding increase in 18.5 vanilla. I like round numbers though, and the multiplier in that case appears to be exactly 400: (52,800-8,000) / 112 = 400

Not sure why yours would be 400 and mine 650. I'll have to keep an eye on it now I've edited all the scores down to give me a mission score of ~15 rather than ~115.

EDIT: Your mission was in North Africa :) .

Mine was in Soviet Union. SU modifier = 1.3, NAfr modifier = 0.8. 650 * 0.8/1.3 = 400

That's the key I needed. Looking at gameconfig I can see that the initial funding for, say, the Soviet Union should be the initial country score (200) times by £1,000 times by 1.3. However, rather than being £260k, it's 130k. That means that either the 200 figure is incorrect or the £1,000. As the 200 figure is a variable whereas the £1,000 is merely text, I'd wager that initial funding is actually 200 * £500 * modifier (1.3 in this case).

Given that, we know that your funding increased by 400*score and mine by 650*score. We further know that yours was in NAfr (0.8) and mine in the SU (1.3), meaning that the base modifier is 500. So the game is treating ground combat scores in the same way it does cumulative scores.

Unfortunately, that means the £500 modifier might not be moddable, which'll mean ground combat scores have to be reduced to about 10-20. Easy enough to do (basically UFOsecured drops from 100 to 1-5), although it looks less sexy.

EDIT2: Just confirmed that shooting down UFOs (or at least Light Scouts & Scouts; may or not be the same for all UFOs) is worth £10k, modified by country multiplier.

Edited by Bromley86
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Following on from your tests today, do you have an outline figure as to suitible scoring? I'd presume that the UFO secured points value would have to drop as you say to 20, and terror sites are going to have to take a tumble as well, or a good money-making strategy will be to encourage terror sites early on to rake in the moolah, which goes against the grain of the game.

And would alien pvs remain inline with your existing proposed model?

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This is what I'm currently working with. Unadjusted, you get $10k funding increase for shooting down the UFO and then $4-5k increase for the ground mission (8-10 points). I've also modded terror sites elsewhere to include 10 civilians rather than 5, so there's more money to be made there.

Haven't played multiple months yet though, so this could be a little tight still, but as we didn't really have any money issues in v18.4 when the ground combat funding effects were ignored, it's probably best to keep the scores low. If this is too low for you, doubling the ufo/base/terror secured part and upping aliens from 1/2 to 2/3 will increase the reward to $10-13k unadjusted for UFOs and ~$30k for terror missions.

missionscore_gc:

<?xml version="1.0" ?>

<MissionScore>

<!-- General -->

<Tileset name="General">

<Victory comment="Scores applied on ground combat victory" >

<!-- bonuses: -->

<UFOSecured>2</UFOSecured>

<AliensKilled>1</AliensKilled>

<AliensCaptured>2</AliensCaptured>

<SurvivingLocalForces>0</SurvivingLocalForces>

<SurvivingCivilians>2</SurvivingCivilians>

<!-- penalities -->

<XenonautCasualties>-2</XenonautCasualties>

<VehiclesLost>-3</VehiclesLost>

<LocalForcesKilled>-1</LocalForcesKilled>

<LocalForcesKilledByXenonauts>-2</LocalForcesKilledByXenonauts>

<CiviliansKilled>-1</CiviliansKilled>

<CiviliansKilledByXenonauts>-3</CiviliansKilledByXenonauts>

<AliensEscaped>-2</AliensEscaped>

</Victory>

<Defeat comment="Scores applied on ground combat defeat" >

<!-- bonuses: -->

<UFOSecured>0</UFOSecured>

<AliensKilled>1</AliensKilled>

<AliensCaptured>0</AliensCaptured>

<SurvivingLocalForces>0</SurvivingLocalForces>

<SurvivingCivilians>0</SurvivingCivilians>

<!-- penalities -->

<XenonautCasualties>-2</XenonautCasualties>

<VehiclesLost>-3</VehiclesLost>

<LocalForcesKilled>-1</LocalForcesKilled>

<LocalForcesKilledByXenonauts>-2</LocalForcesKilledByXenonauts>

<CiviliansKilled>-1</CiviliansKilled>

<CiviliansKilledByXenonauts>-3</CiviliansKilledByXenonauts>

<AliensEscaped>-2</AliensEscaped>

</Defeat>

<Abort comment="Score applied on ground combat aborted by user" >

<!-- bonuses: -->

<UFOSecured>0</UFOSecured>

<AliensKilled>1</AliensKilled>

<AliensCaptured>0</AliensCaptured>

<SurvivingLocalForces>0</SurvivingLocalForces>

<SurvivingCivilians>0</SurvivingCivilians>

<!-- penalities -->

<XenonautCasualties>-2</XenonautCasualties>

<VehiclesLost>-3</VehiclesLost>

<LocalForcesKilled>-1</LocalForcesKilled>

<LocalForcesKilledByXenonauts>-2</LocalForcesKilledByXenonauts>

<CiviliansKilled>-1</CiviliansKilled>

<CiviliansKilledByXenonauts>-3</CiviliansKilledByXenonauts>

<AliensEscaped>-2</AliensEscaped>

</Abort>

</Tileset>

<!-- Alien Base Mission -->

<Tileset name="AlienBase">

<Victory comment="Scores applied on ground combat victory" >

<!-- bonuses: -->

<BaseSecured>4</BaseSecured>

<AliensKilled>1</AliensKilled>

<AliensCaptured>2</AliensCaptured>

<SurvivingLocalForces>0</SurvivingLocalForces>

<SurvivingCivilians>2</SurvivingCivilians>

<!-- penalities -->

<XenonautCasualties>-2</XenonautCasualties>

<VehiclesLost>-3</VehiclesLost>

<LocalForcesKilled>-1</LocalForcesKilled>

<LocalForcesKilledByXenonauts>-2</LocalForcesKilledByXenonauts>

<CiviliansKilled>-1</CiviliansKilled>

<CiviliansKilledByXenonauts>-3</CiviliansKilledByXenonauts>

<AliensEscaped>-2</AliensEscaped>

</Victory>

<Defeat comment="Scores applied on ground combat defeat" >

<!-- bonuses: -->

<BaseSecured>0</BaseSecured>

<AliensKilled>1</AliensKilled>

<AliensCaptured>0</AliensCaptured>

<SurvivingLocalForces>0</SurvivingLocalForces>

<SurvivingCivilians>0</SurvivingCivilians>

<!-- penalities -->

<XenonautCasualties>-2</XenonautCasualties>

<VehiclesLost>-3</VehiclesLost>

<LocalForcesKilled>-1</LocalForcesKilled>

<LocalForcesKilledByXenonauts>-2</LocalForcesKilledByXenonauts>

<CiviliansKilled>-1</CiviliansKilled>

<CiviliansKilledByXenonauts>-3</CiviliansKilledByXenonauts>

<AliensEscaped>-2</AliensEscaped>

</Defeat>

<Abort comment="Score applied on ground combat aborted by user" >

<!-- bonuses: -->

<BaseSecured>0</BaseSecured>

<AliensKilled>1</AliensKilled>

<AliensCaptured>0</AliensCaptured>

<SurvivingLocalForces>0</SurvivingLocalForces>

<SurvivingCivilians>0</SurvivingCivilians>

<!-- penalities -->

<XenonautCasualties>-2</XenonautCasualties>

<VehiclesLost>-3</VehiclesLost>

<LocalForcesKilled>-1</LocalForcesKilled>

<LocalForcesKilledByXenonauts>-2</LocalForcesKilledByXenonauts>

<CiviliansKilled>-1</CiviliansKilled>

<CiviliansKilledByXenonauts>-3</CiviliansKilledByXenonauts>

<AliensEscaped>-2</AliensEscaped>

</Abort>

</Tileset>

<!-- Terror missions -->

<Tileset name="Town,SovietTown">

<Victory comment="Scores applied on ground combat victory" >

<!-- bonuses: -->

<TownSecured>6</TownSecured>

<AliensKilled>1</AliensKilled>

<AliensCaptured>2</AliensCaptured>

<SurvivingLocalForces>0</SurvivingLocalForces>

<SurvivingCivilians>2</SurvivingCivilians>

<!-- penalities -->

<XenonautCasualties>-2</XenonautCasualties>

<VehiclesLost>-3</VehiclesLost>

<LocalForcesKilled>-1</LocalForcesKilled>

<LocalForcesKilledByXenonauts>-2</LocalForcesKilledByXenonauts>

<CiviliansKilled>-1</CiviliansKilled>

<CiviliansKilledByXenonauts>-3</CiviliansKilledByXenonauts>

<AliensEscaped>-2</AliensEscaped>

</Victory>

<Defeat comment="Scores applied on ground combat defeat" >

<!-- bonuses: -->

<TownSecured>0</TownSecured>

<AliensKilled>1</AliensKilled>

<AliensCaptured>0</AliensCaptured>

<SurvivingLocalForces>0</SurvivingLocalForces>

<SurvivingCivilians>0</SurvivingCivilians>

<!-- penalities -->

<XenonautCasualties>-2</XenonautCasualties>

<VehiclesLost>-3</VehiclesLost>

<LocalForcesKilled>-1</LocalForcesKilled>

<LocalForcesKilledByXenonauts>-2</LocalForcesKilledByXenonauts>

<CiviliansKilled>-1</CiviliansKilled>

<CiviliansKilledByXenonauts>-3</CiviliansKilledByXenonauts>

<AliensEscaped>-2</AliensEscaped>

</Defeat>

<Abort comment="Score applied on ground combat aborted by user" >

<!-- bonuses: -->

<TownSecured>0</TownSecured>

<AliensKilled>1</AliensKilled>

<AliensCaptured>0</AliensCaptured>

<SurvivingLocalForces>0</SurvivingLocalForces>

<SurvivingCivilians>0</SurvivingCivilians>

<!-- penalities -->

<XenonautCasualties>-2</XenonautCasualties>

<VehiclesLost>-3</VehiclesLost>

<LocalForcesKilled>-1</LocalForcesKilled>

<LocalForcesKilledByXenonauts>-2</LocalForcesKilledByXenonauts>

<CiviliansKilled>-1</CiviliansKilled>

<CiviliansKilledByXenonauts>-3</CiviliansKilledByXenonauts>

<AliensEscaped>-2</AliensEscaped>

</Abort>

</Tileset>

</MissionScore>

EDIT: End of the first month, funding up $96k with no terror mission. So the above should be fine.

Edited by Bromley86
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