stx Posted May 12, 2013 Share Posted May 12, 2013 I've played a lot of missions using build 18.3 and got up to the late parts of the game, with very big ships and powerful weapons. However I think that while the first part of the game is quite stable, and only a lot of balancing is needed, the same cannot be said for the second half. When carriers and mag weaponry start to appear, I've had a lot of ground combat crashes and freezes during the alien ground combat turns. Moreover, a lot of crashed ships with no aliens, very frequent crashes while loading ground combat saves, and so on. A few bugs are also present in the geoscape (eg an alien terror mission on a city in a continent that had already signed an alien pact), but geoscape is quite stable now. When all the issues with the archiving system will be solved, couldn't we have a developer provided savegame in the second half of the game, a few months later with a couple of bases already built? In this way testing the second half of the game could be way easier. Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 12, 2013 Share Posted May 12, 2013 I think that sharing games in latter stages would not be a bad thing at all. or for certain tiers/ times in the game etc. so others could also stress test them. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.