flashman Posted May 6, 2013 Share Posted May 6, 2013 @Chris The game needs a lot more variety of maps, as stated by you before that means a lot more work. To this end, I think you should host the Goldhawk version of the Unreal map competition. Set out the rules, Give say 4 weeks to complete. 1 entry per person. All maps once submitted can be freely used by Goldhawk Pick a tile set or range for the compo- to help fluff out the emptiest areas. Set criteria, such as where you want the drop ships located etc, size. How to upload the map and where to save it. I would recommend having 2 thread. 1 st is the compo thread, second is the map submission thread where mods delete all non map posts to help yourself stay organised. There can be 3 stages of rewards. Top 5/10 maps are gifted 1 free copy of Xenonauts Top 3 maps get a chosen name in the game. Winner gets to put the chosen name to a portrait in the game. You could do it as a kickstarter announcement as well to push more interest. I know you like to have a certain look/aesthetic, however maps are an area where a range is often better than the vision. This is because one person can become very repetitive in their motions and 5 very different maps can end up feeling very similar. Andrew Quote Link to comment Share on other sites More sharing options...
Moxar Posted May 7, 2013 Share Posted May 7, 2013 I warmly welcome this initiative! Thus, I am not in favour of free copy of Xenonauts. The others "useless bu vanity" reward sound, however, good to me. Anyway, contest or not, I will continue my mapping campaign. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted May 7, 2013 Share Posted May 7, 2013 Personally, I don't think that simply making a decent map should give you the same thing people payed hundreds of dollars on. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 7, 2013 Author Share Posted May 7, 2013 A game can often be judged and remembered for the quality of its maps. Engaging and memorable maps are a sheer joy to play. Derivative and repetitive maps destroy an experience. A good map could take in excess of a hundred hours planning and design with sketches to support it and the layout. If you want quality entries then a competition needs quality rewards. However, prizes are always adjustable and it could just be names in the credits under Map designers. By encouraging competition Goldhawk can create a range of free and additional content well past launch. Community map updates etc. Quote Link to comment Share on other sites More sharing options...
erutan Posted May 7, 2013 Share Posted May 7, 2013 Names in the credits seems like a nice option, the copy of a game could always be given to a friend but considering you need the game to mod it seems like a little odd of a reward. I'm not sure xenonauts maps would take 100+ hours (there's no texturing etc like with 3d map modding) but it probably would end up an equivalent to $100-200 of work regardless. I'd say no to custom portraits, but perhaps names in the game would be fine. Quote Link to comment Share on other sites More sharing options...
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