stx Posted May 2, 2013 Share Posted May 2, 2013 I was wondering how can I load the rocket launcher with the alenium rockets. After I discovered alenium rockets, I'd like to use them as the default projectile for rocket launchers. When I try to associate them to the rocket launcher in the equipment screen, the projectile is put in the hand slot, replacing the rocket launcher. Am I missing something here or is it not yet possible? Currently the first rocket fired in a ground combat mission is the default rocket, then I equip the alenium ones. It does not seem correct to me. Quote Link to comment Share on other sites More sharing options...
Sathra Posted May 2, 2013 Share Posted May 2, 2013 Yeah, its a bug, though I've had it sometimes load alenium rockets but not sure what I did it to do that. Quote Link to comment Share on other sites More sharing options...
stx Posted May 2, 2013 Author Share Posted May 2, 2013 Yeah, its a bug, though I've had it sometimes load alenium rockets but not sure what I did it to do that. Sathra, do you know if it has already been traced? I have not found a bug describing this problem. Otherwise I will open a new thread in the bug section. Quote Link to comment Share on other sites More sharing options...
Sathra Posted May 3, 2013 Share Posted May 3, 2013 (edited) There was one for the last build, and I can't remember if it was being addressed. EDIT: I can't find it, so make a new thread. Edited May 3, 2013 by Sathra Quote Link to comment Share on other sites More sharing options...
GreySciTe Posted May 4, 2013 Share Posted May 4, 2013 It would generally be nice if you could unload a weapon in ground combat to safe ammo in some situations where you have only a few shots left in the mag but need a full one for advancing. Quote Link to comment Share on other sites More sharing options...
flanker84 Posted May 21, 2013 Share Posted May 21, 2013 maybe better to make launcher empty be default, as you`d like to load it with stun or piercing ammo first Quote Link to comment Share on other sites More sharing options...
Virosa Posted May 22, 2013 Share Posted May 22, 2013 maybe better to make launcher empty be default, as you`d like to load it with stun or piercing ammo first The amount of rockets you can carry is already limited, i wouldn't want to -1 on that. Best is to get it working as intended~ Quote Link to comment Share on other sites More sharing options...
flanker84 Posted May 22, 2013 Share Posted May 22, 2013 true, but you still SHOULD be able to load the first round manually on your base, then it is saved for that soldier, if want to change, just put launcher away and take it back in hand/backpack and let it be empty again Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted May 22, 2013 Share Posted May 22, 2013 true, but you still SHOULD be able to load the first round manually on your base, then it is saved for that soldier, if want to change, just put launcher away and take it back in hand/backpack and let it be empty again I'd like this a lot. Even if it's a little more hassle for some people, just make sure that it's obvious that it's unloaded when you first put it in the guy's hand or pack or wherever. Quote Link to comment Share on other sites More sharing options...
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