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Thread: [V8.4.1 - Geoscape] - CTD on load after return from succesfull ground combat.

  1. #1

    [V8.4.1 - Geoscape] - CTD on load after return from succesfull ground combat.

    Hello,

    There is a bug that doesnt allow to load game after I finished the mission.

    Basically it crashes the game on load or soon after.

    As for the mission:

    - I didnt use hunter
    - two soldiers were wounded
    - played on veteran lv
    - didnt pickup any alien stuff on my sodiers
    - killed all on mission
    - used only rifles, shotguns, precision rifles, pistol

    If I load a save I did after the mission (when chinook is still airbourne) then it loads but the mission I finished is still there and when I land at the base it crashes.
    If I load a save I did after return to base then it crashes on load.

  2. #2
    Human(ish) radister's Avatar
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    up, Its a known bug when you load a saved game with the chinook is on it way back to base with casualties.
    hopefully it will be fixed soon, but for now just wait till your chinook is back at base before saving.

  3. #3
    I did that.

    "If I load a save I did after return to base then it crashes on load." Tells about this case.

  4. #4
    Human(ish) radister's Avatar
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    darn my eyes, I really should read the fine print; (sorry about that)

    okay, I just ran a test and yep i found the same problem. got some men wounded in a mission and then i made 3 saves;
    1: On the way back
    2: Back at base
    3: for the hell of it I decided to make another after going into base view looking at the solider and then saved

    1: Crashed
    2: Worked
    but then I loaded save 3 and,
    3: Crashed

    Edit:
    yup tested 3 times all in different ways. no matter what, if a save is made after viewing wounded soldiers the game will crash on load.

    Thank you Laien for pointing this out
    i'll have to be more careful about my saves from now
    (And my reading skills)
    Last edited by radister; 12-17-2011 at 21:35. Reason: Added content

  5. #5
    Beloved Leader Chris's Avatar
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    Hmmm. I hope this is fixed in the build tomorrow, but we'll see. We've fixed one of the bugs relating to wounded soldiers (they'd recover and not be assigned any armour, so the game would crash when it tried to view them) and hopefully it's the same one.
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

  6. #6
    For me it crashes even after chinook docks to base and i dont look at the wounded soldiers.
    Just:
    1. finish mission (had wounded soldiers)
    2. return to base
    3.save
    4. try to load saved game = crash


    Also I may found another bug:

    If I stun alien with baton he is not counted as captured and probably counts as escaped ? In the final game there will be probably alien containment facility so this dont happen, still it shouldnt count as escaped. I will have to check this again...

  7. #7
    Commander Sathra's Avatar
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    They shouldn't do that anymore (they used to be counted as 'escaped'). Every time I've caught one in the current build its been listed as 'destroyed'.
    Last edited by Sathra; 12-18-2011 at 13:18.
    Common wisdom proposes that at minimum 60% of the field of engagement should be rubble and/or on fire. As such the munitions budget has been increased 50%. Operations debriefs have shown that 15% is insufficient for current combat requirements.
    Ein jeder Engel ist schrecklich.

  8. #8
    Alien Hospitality Liaison iamkyon's Avatar
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    Quote Originally Posted by Sathra View Post
    They shouldn't do that anymore (they used to be counted as 'escaped'. Every time I've caught one in the current build its been listed as 'destroyed'.
    I'm not 100% on this, but I believe they count as both.

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