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Posted (edited)

No new UI.

Started new game. Base in North America. UFO activity in less than 2-3 days, the alien invasion research project didnt even finish before 2 light scouts popped up. Just finished the first ground combat mission was very smooth. Hidden movement screen seemed quicker but at the same time didnt seem like much was happening. Farm house map never saw a civie or no xenaut human and 3 cesarians 1 in field that reaction fired. last 2 were face against the door the whole time never seemed to move till i got my squad up their. Shotgun guys opened the door to be face to face with the 2 and 1 shotted both of them. Seemed alot smoother all in all but Ive only just scratched the tip of it.

Edit: Interesting notes after the first mission I noticed the "Final Mission" Tab is visible and clickable it asked me if i wanted to do it cause you cant go back thing.

Edited by Orangehat44
Posted

Chris has previously commented on how he got into trouble with dropbox when he provided it for earlier and smaller complete builds of Xenonauts. If you fuck up his dropbox account for him, you're going to be in some very bad books.

Posted

I'm going to guess that means "no." But now I've provided the hint that it CAN be done.

I'll even give you guys a hint! The URL is NOT <EDIT>.

(Ha. I bet you clicked it, possibly expecting a rickroll. Man, rickrolling people so went out of style.)

Posted

If you don't want to use an .xml mod that is for an older version, you could also manually lower each reactionModifier in the weapons_gc.xml file. I lowered them in an earlier game to very low settings, with pistols/shotguns having their values reduced by 1 (to 0.8 and 0.4 respectively), and rifles/precision rifles to 0.1, possibly 0.5 on the rifles. Doing that pretty much removed reaction shots from the game, although they still happened on occasion. So probably don't drop them THAT low.

Posted (edited)

I just made http://www.goldhawkinteractive.com/forums/showthread.php/4735-More-Vision-Mod-18-3?p=59700#post59700 which should help balance things out a little bit.

I diffed Assoo's mod and the main changes in weapons_gc.xml are more generous clip sizes and more exaggerated reaction modifiers, so it's not really out of date. The C4 change in 18.3 is a little bit more in line with what the forum has been talking about.

Edited by erutan
Posted

Please don't post our Dropbox links up on the forum, Waladil. If we get our Dropbox account banned again due to excessive bandwidth use I will be extremely unhappy.

Posted

Also, the file is uploaded to both branches but Desura have only approved one so far (they approved the first while the second was still uploading).

Posted

Are shields back in? They jumped around in weapons.xml.

I kept myself out of the assets before beta so I wouldn't spoil myself, but man it's a playground now. Brings me back to my old JA2 weapon mod days. :)

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