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what happpened with the flamethrower?


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Yes, the animator doesn't work freelance any more so the only possible solution is to use the existing flame animation...but I'm not sold on that. Maybe we'll try it towards the end of beta, it's not our highest priority really.

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As long as its dramatic and shocking to see I'll be happy. If the first words out of my mouth after firing one are 'holy crap!' I'd qualify it a success.

Also, wouldn't there be 2 flamethrower animations needed? For the alien one as well.

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