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V18 first impression


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First pre-scripted crash UFO site is just a hundred miles out of my first base chinook range :)

Grrrrr!

Yeah had my first crash in siberia whilst my base was in NA. Hehe especailly annoying it was probably about 100km or so out before it returned ... sigh

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Chinooks are slow and UFO wave size will increase.

Therefore:

1). A single base will miss opportunities that multiple bases won't.

1a). As funding is entirely dependant on the sale of artifacts and the funding sponsors, missing out on opportunities reduces cash flow.

2). A single base cannot respond in a timely manner to every terror site.

3). Transcontinental travel is at risk from maurading fighters.

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Nah, it's more the fact that bases have quite limited size and it means if you specialise your main base to be the troop-holding one, you need to set up a second base that's more focused on research. Having multiple bases with full squads of soldiers might be a valid strategy, or it might not, but either way you won't have room for everything you want in each base.

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I would be interested to know once the beta is on Steam. I have been trying to participate in the Alpha without success.

I have been trying to get a more recent version installed so I can provide some gameplay videos to support interest in this game. No success. Desura installed a completely broken version that does not start. I also went to the trouble of downloading the 4.6gb zip file which had a crc error in it and failed to unpack.

I have never tried so hard to play something and failed. As it stands this has sapped my considerable interest in the game to a minimum.

I look forward to this title being available on Steam and would be happy to assist with beta testing.

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Have you tried using WinRar to extract the archive, rather than WinZip / the Windows decompressor? It's not actually a .zip file.

It should be out on Steam in 4-5 weeks though, so even if it doesn't work now then you've not got too long to wait.

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Yeah, its pretty hard to expand. Second base was built in...hmm, start of December.

Might look towards increasing the Alloy quantity of Corvettes and higher too. 20 Alloys for a Corvette is a bit small. I ended up having 200+ of units of Alenium and 5 Alloy by December (weapon and armour production). The Alenium was good for cash though. But getting up to about 1 1/2 times Alenium as Alloy is a bit odd.

Night missions are really difficult, especially since the hot-button for the alien's doesn't actually centre on them and I can never seem to lock the reticule on them in the shroud.

Having the resource cost of building workshop items somewhere would be useful too.

Edited by Sathra
Clarification
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Prices for selling old gear should be higher. In V18.1 u can make the Jackal body armor for $30.000 only to be able to sell it for $1.000.

Gear like the Jackal Armor might be sold after u made better armor. Increasing its and other prices would be nice to be able to make a small buck. Everything you make currently can only be sold for $1.000 a piece.

Edited by Veggetossj
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Nah, it's more the fact that bases have quite limited size and it means if you specialise your main base to be the troop-holding one, you need to set up a second base that's more focused on research. Having multiple bases with full squads of soldiers might be a valid strategy, or it might not, but either way you won't have room for everything you want in each base.

So what's the main incentive to spread out the bases, radar coverage?

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Logically, the whole point of a base is to overcome logistic problem due to time & distance thus offering coverage or at the bare minimum relay resources to a zone otherwise unreachable (either at an acceptable cost or not at all).

Base specialization should come second after resource logistic benefits and radar coverage. If you can reach any point on earth from one base with one airplane then I don't see a point in having additional bases besides having to bend to the game rule, imo at least it would hurt my fun.

Edited by Vivoune
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