Chris Posted March 24, 2013 Posted March 24, 2013 Giovanni has discovered the problem with the UFOs appearing without a crew, and there's an easy fix for it. Download the two XML files linked below and put them in /xenonauts/assets/ufocontents/ folder and it should work fine: https://dl.dropbox.com/u/26290309/airplane.alien.lightscout.sebillian.xml https://dl.dropbox.com/u/26290309/airplane.alien.lightscout.caesan.xml (right click and Save File As) The problem was that the "missing crew" UFOs weren't on Research missions, they were on Scout missions. Light Scouts previously only ever did Research missions until I moved them forwards, so there was no contents column present for the Scout mission crew and thus they appeared empty...so not a coding bug at all! Enjoy. Quote
Max_Caine Posted March 24, 2013 Posted March 24, 2013 The Caesan lightscout.xml file is only set for Research missions as well. Should those be altered too? Quote
Orangehat44 Posted March 24, 2013 Posted March 24, 2013 will that file re-enable them since you disabled the disappearing crew ufo type for 17.91 correct? Quote
windex Posted March 24, 2013 Posted March 24, 2013 Ok, so when I go to the download link all I see there is a bunch of lines of code, a document tree. Do I just copy and paste all the command lines to the ufocontents/ folder? Or do I need something for XML files? Quote
Giovanni Posted March 24, 2013 Posted March 24, 2013 Ok, so when I go to the download link all I see there is a bunch of lines of code, a document tree. Do I just copy and paste all the command lines to the ufocontents/ folder?Or do I need something for XML files? Open link, you'll get the bunch of lines of code. Right mouse click, "save file as..", save it in /asset/ufocontents/ with name "airplane.alien.lightscout.sebillian.xml". Done! Quote
windex Posted March 25, 2013 Posted March 25, 2013 (edited) Ok, thanks Gionvanni, was going to do that just wasn't sure. Did you write this fix? Have to see if it works with the game I already have in progress, though I lost a lot of money from empty UFO sites. Edited March 25, 2013 by windex Quote
windex Posted March 25, 2013 Posted March 25, 2013 Was that file missing before? Problem has to do with the light scouts. Quote
Max_Caine Posted March 25, 2013 Posted March 25, 2013 This is going to take a bit of explaining, so please forgive my long-windedness. There are two ufo mission types, Scout and Research, which can spawn light scouts. Previously, only Scout mission types spawned light scouts. However, the light scout .xml files which describe how many aliens (and how agressive they are) were not correctly set up to accomodate Research missions. So, the game looked for the appropriate information, couldn't find it, and said "fine! you get nothing, then" (as nothing is better than a crash!). Chris had deleted the sebillian lightscout .xml descriptor completely, so the game should have only looked for the Caesan lightscout descriptor. However, Giovanni, I have noticed the Caesan light scout .xml file (at least, for my version 17.91) is only set up for Scout missions as well. I've altered the file on my copy, and I don't have any more empty light scouts. Quote
Gauddlike Posted March 25, 2013 Posted March 25, 2013 Post up the contents of that file so others can make the same adjustment Max? Quote
Chris Posted March 25, 2013 Author Posted March 25, 2013 Yeah it probably need to be set for the Caesans too. OP updated. Quote
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