LKx Posted March 17, 2013 Share Posted March 17, 2013 (edited) Are we back to 130k files (desura version, not the standalone)? I've now an "assets2" with 78397 files (242MB) Is that correct? I don't remember well, but i think that the big archive files are now mostly gone, i see only GC_SpritesAliensXML.pfp, GC_SpritesXenonautsXML.pfp and GC_Tiles.pfp for 247MB Anyway, it looks much more improved, good work! Edited March 17, 2013 by LKx Quote Link to comment Share on other sites More sharing options...
Chris Posted March 18, 2013 Author Share Posted March 18, 2013 The /assets2/ folder and all of its contents was meant to be deleted, but I forgot. That should reduce the number of files by about 60,000. Quote Link to comment Share on other sites More sharing options...
Donkeyfumbler Posted March 18, 2013 Share Posted March 18, 2013 Thanks Chris. I note the ability to now shoot and override reserved time units, but are you still planning on having the ability to move and override reserved time units (by pressing shift and then clicking on where to move) in the beta as you have indicated in the past? I find my irritation at having to move the slider if I want to do it is so irrationally high, it prevents me from carrying on with the game (blame my OCD). Quote Link to comment Share on other sites More sharing options...
PRiME Posted March 20, 2013 Share Posted March 20, 2013 (edited) EDIT: I will summit some bug reports once I find the associated thread(s) and if its needed. Seems allot are covered already. Am surprised that some early on game breaking bugs exist, would think those be MOST important to fix first. Edited March 21, 2013 by PRiME Quote Link to comment Share on other sites More sharing options...
targetbsp Posted March 20, 2013 Share Posted March 20, 2013 Time to re-visit Steam for downloads during development? http://store.steampowered.com/genre/Early%20Access/ They appear to have changed their stance on the subject! Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 20, 2013 Share Posted March 20, 2013 PRiME... there's a Bug Report Forum for a reason, you know.... Quote Link to comment Share on other sites More sharing options...
BaxterRicketts Posted March 21, 2013 Share Posted March 21, 2013 I hadn't played since the last two or three builds back, but when I hopped on earlier I immediately noticed the progress. I liked the research notes a lot; they really help set the tone. But could you make the font for the research notes a bit bigger? Keep up the good work! Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted March 21, 2013 Share Posted March 21, 2013 BaxterRicketts, You're name made me pause for a second and do a double-take. My first name is Baxter, so I assume you see why. I don't usually meet too many people called that (although it could just be that you liked it for a username, and that it has nothing to do with your actual name). Nothing more than that, really. Cool name, bro. Quote Link to comment Share on other sites More sharing options...
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