Quartermaster Posted February 25, 2013 Share Posted February 25, 2013 The purpose of this post is to discuss a method to modify weapons so that they have the same long range profile, but with better close range accuracy. There are two weapon parameters that have an effect on the accuracy of the weapon. The first is the Accuracy Modifier that weapon uses to different fire modes. The second is the Range of the weapon. The accuracy of the weapon is governed by the following equation. The names in () are abbreviations: Shooter Accuracy (SA) * Weapon Accuracy Modifier (WAM) * Range Modifier = Unmodified Accuracy (UA) where, Range Modifier = Weapon Operation Range (WOR) / Range To Target (RTT) IF Range Modifier > 1 Then Range Modifier = 1 On the wiki it says that Range Modifier = RTT / WOR. This cannot be the case, because weapons would get less accurate as you get closer to the target. I am, thus, assuming that this part of the equation is typed backwards. We also know that weapons do not get more accurate when within Weapon Operation Range, so when within that range the Range Modifier caps at 1 (no penalty). Conveniently, this equation can be used to modify a weapon to have the same long range profile, but with increased close range accuracy. To do this we merely need to select how accurate we want the weapon to be at close range. In this case we will modify the pistol so that it has a close range accuracy of 0.95, but is just as accurate at it's currently is at its current operational range. Since we are setting the Unmodified Accuracy to be equivalent at the operational range we will use the following format: Generally: Weapon1 Accuracy = Weapon2 Accuracy Specifically: SA * WAM1 * WOR1 / RTT = SA * WAM2 * WOR2 / RTT And After Cancellation: WAM1 * WOR1 = WAM2 * WOR2 We can now substitute our values in and solve: WAM1 * WOR1 = WAM2 * WOR2 (0.65) * (10) = (0.95) * WOR2 Weapon Operation Range 2 = 0.65 * 10 / 0.95 = 6.842 -> Rounds to 7 Here is an image of how accuracy changes by range for the old and the current weapon: The main downside with this method is that the weapon's damage is also affected by range, so you will see slight decreases in the weapon's killing power at its old range. I hope that other modders find this methodology useful. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted February 25, 2013 Share Posted February 25, 2013 Hmm, seems like a good idea. It being easier to hit something an inch away than at the weapons operational range is more realistic, and would be very useful for breaching and such. I vote aye. Quote Link to comment Share on other sites More sharing options...
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