thothkins Posted December 24, 2012 Share Posted December 24, 2012 (edited) The current list of available maps for Xenonauts. Let me know if there's something to be added/ updated. Current build 19.2 Map Packs for Various Settings [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] Community Map Pack [/td] [td] Flashman, Moxar and Ol' Stinky[/td] [td] 18.5 [/td] [td] 22/05/2013 [/td] [td] Various new maps[/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Stinky's Terrible Maps [/td] [td] Ol' Stinky[/td] [td] 18.5 [/td] [td] 10/05/2013 [/td] [td] Various maps[/td] [td] Forum Post [/td] [td] Maps 1 Maps 2 [/td] [/tr] [tr] [td] Moxar's One Map per week [/td] [td] Moxar [/td] [td] 18.5 [/td] [td] 25/04/2013 [/td] [td] Various new maps Now all included in the Community Map Pack [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Random Levels for Xenonauts [/td] [td] Orumo [/td] [td] 15.1 [/td] [td] 09/08/2012 [/td] [td] 201 levels for the alpha [/td] [td] Forum Post [/td] [td] Farm / Industrial [/td] [/tr] [tr] [td] Xenofloor [/td] [td] irongamer [/td] [td] ? [/td] [td] 25/02/2012 [/td] [td] Aligned map fills [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [/table] Arctic [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] MM Maps [/td] [td] Mothman [/td] [td] 18.5 [/td] [td] 13/05/2013[/td] [td] Variety of small and medium Arxtic maps[/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] 60x60 Light Scout Map [/td] [td] Moxar [/td] [td] 18.3 [/td] [td] 26/04/2013 [/td] [td] 60x60 Light Scout Map [/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] Pine Forest [/td] [td] zzz1010 [/td] [td] 17.1.1 [/td] [td] 22/10/2012 [/td] [td] Adds a pine forest tileset [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [/table] Desert [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] Terror Town [/td] [td] Flashman [/td] [td] 18.5 [/td] [td] 30/05/2013 [/td] [td] various desert sub maps now in the Community Map Pack[/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] 60x60 Light Scout Map [/td] [td] Moxar [/td] [td] 18.3 [/td] [td] 26/04/2013 [/td] [td] 60x60 Light Scout Map [/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] desert variant [/td] [td] zzz1010 [/td] [td] 8 [/td] [td] 28/03/2012 [/td] [td]None[/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [/table] Farm [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] 60x57 Light Scout Map [/td] [td] Moxar [/td] [td] 18.3 [/td] [td] 26/04/2013 [/td] [td] 60x57 Light Scout Map [/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] farm variant [/td] [td] zzz1010 [/td] [td] 17.1.1 [/td] [td] 12/11/2012 [/td] [td] farm variants for use with Raakku's river map [/td] [td] Forum [/td] [td] Download - DOWN [/td] [/tr] [tr] [td] Farm Stuff [/td] [td] Raakku [/td] [td] 17.1.1 [/td] [td] 09/11/2012 [/td] [td] Adds river and cornfields [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Jungle [/td] [td] zzz1010 [/td] [td] 17.1.1 [/td] [td] 07/11/2012 [/td] [td] Adds a jungle tileset [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] UFO EU1994 [/td] [td] Raakku [/td] [td] 17.1 [/td] [td] 05/11/2012 [/td] [td] Adds original UFOEU alien ship [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] farm variant [/td] [td] zzz1010 [/td] [td] 8 [/td] [td] 28/03/2012 [/td] [td]None[/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Soapmode Maps [/td] [td] soapmode [/td] [td] ? [/td] [td] 11/02/2012 [/td] [td] farm submaps [/td] [td] Forum Post [/td] [td] orchard / farm storage / grass field [/td] [/tr] [/table] Industrial [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] 50x50 Light Scout Map [/td] [td] Moxar [/td] [td] 18.3 [/td] [td] 26/04/2013 [/td] [td] 50x50 Light Scout Map [/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] Creepers v3 [/td] [td] zzz1010 [/td] [td] 17.1 [/td] [td] 05/12/2012 [/td] [td] Introduces Aliens type creature to the game. [/td] [td] Forum Post [/td] [td] Download - DOWN [/td] [/tr] [tr] [td] Scoutdrone [/td] [td] zzz1010 [/td] [td] 17.1 [/td] [td] 02/12/2012 [/td] [td] industrial map using Lightspeed mod. [/td] [td] Forum Post [/td] [td] Download - DOWN [/td] [/tr] [tr] [td] Gauddlike Industries [/td] [td] zzz1010 [/td] [td] 17.1.1 [/td] [td] 21/11/2012 [/td] [td] Factory complex [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Industrial Trainyard [/td] [td] Goldhawk [/td] [td] 17.1 [/td] [td] 19/11/12 [/td] [td] Official Map testing - Map 1 [/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [tr] [td] Railyard [/td] [td] zzz1010 [/td] [td] 17.1.1 [/td] [td] 17/11/2012 [/td] [td] railyard for use with Raakku's Traincars [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Traincars [/td] [td] Raakku [/td] [td] 17.1.1 [/td] [td] 17/11/2012 [/td] [td] Adds traincars to river & cornfield map [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] Less Restricted Target Maps [/td] [td] zzz1010 [/td] [td] ? [/td] [td] 02/04/2012 [/td] [td] LOS work [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] industrial easter egg [/td] [td] zzz1010 [/td] [td] 8 [/td] [td] 31/03/2012 [/td] [td] town with posters [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] industrial variant [/td] [td] zzz1010 [/td] [td] 8 [/td] [td] 28/03/2012 [/td] [td]None[/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] factories [/td] [td] zzz1010 [/td] [td] 8 [/td] [td] 28/03/2012 [/td] [td]None[/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [tr] [td] QM Industries [/td] [td] Quartermaster [/td] [td] ? [/td] [td] 24/12/2011 [/td] [td]None[/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [/table] Middle East [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] 60x60 Light Scout Map [/td] [td] Moxar [/td] [td] 18.3 [/td] [td] 26/04/2013 [/td] [td] 60x60 Light Scout Map [/td] [td] Forum Post [/td] [td] Download[/td] [/tr] [/table] Soviet [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] Flash's Maps [/td] [td] Flashman [/td] [td] 18.5 [/td] [td] 11/05/2013 [/td] [td] Various new soviet maps Now all included in the Community Map Pack [/td] [td] Forum Post [/td] [td] Compound Soviets 2[/td] [/tr] [tr] [td] Russian apartments [/td] [td] zzz1010 [/td] [td]?[/td] [td] 20/10/2012 [/td] [td] Adds a russian town tileset [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [/table] Resources [table=width: 730, class: grid, align: left] [tr] [td] Name [/td] [td] Author [/td] [td] Compatible [/td] [td] Date [/td] [td] Comment [/td] [td] Forum [/td] [td] Download [/td] [/tr] [tr] [td] Official Tiles and Maps [/td] [td] Chris [/td] [td]18.5[/td] [td] 17/05/2013 [/td] [td] All maps and tiles for Mappers to use [/td] [td] Forum Post [/td] [td] Download [/td] [/tr] [/table] Edited June 23, 2013 by thothkins Updated for 19.2 Quote Link to comment Share on other sites More sharing options...
Moonfire Posted December 27, 2012 Share Posted December 27, 2012 This is great, but unfortunately it appears that most or all of zzz1010's downloads are no longer available. Please do keep this up to date as it greatly simplifies the process of finding and adding maps and mods. Quote Link to comment Share on other sites More sharing options...
thothkins Posted December 27, 2012 Author Share Posted December 27, 2012 I've yet to get a chance to ask the users if they wouldn't mind reupping their files. But I shall shortly. Quote Link to comment Share on other sites More sharing options...
thothkins Posted December 31, 2012 Author Share Posted December 31, 2012 December 2012 Update - Industrial - Creepers Map by zzz1010- Uses Gauddlike Industries Map. Introduces Aliens type creature to the game. Industrial - Scoutdrone by zzz1010 - industrial map using Lightspeed mod. Quote Link to comment Share on other sites More sharing options...
flyingdisc Posted January 1, 2013 Share Posted January 1, 2013 Great idea Thothkins. Really useful resource - not least as it shows at a glance what has been done before. I am imagining with the new update 17.5, with the new map structure, that pre-existing sub-maps (though not any underlying new tiles that they may use) are likely to become obsolete. Does anyone know if that is right? Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted January 1, 2013 Share Posted January 1, 2013 (edited) I am imagining with the new update 17.5, with the new map structure, that pre-existing sub-maps (though not any underlying new tiles that they may use) are likely to become obsolete. Does anyone know if that is right? Sub-maps now can be made little differently but I think old will be still working as is only need to adapt to new foldier structure. Old maps is not working at all, because different format. I'm not test it enough to be sure, but this is what I see from quick glance and Chris said earlier about no backward compatiblity. All maps from this list is now obsolete. And what I want to say about his update - {I'm little upset by} + {Chris so much does not like random and so much want to control everything}(don't sure how to form this sentence). Yes, it's also add possibilities of realy complicated random things too, but mostly intended to be even more static and predefined then previous structure. Even beautiful and carefully placed with use of hundred metrics will be more predictable and boring in long term then total mess. 10th ufo:eu barns is still more interesting than 10th xcom:eu fontain, at first it will be opposite but in long term it is like this, at least for me. Edited January 1, 2013 by zzz1010 Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 1, 2013 Author Share Posted January 1, 2013 All maps from this list is now obsolete. We'll always have our memories zzz1010 Quote Link to comment Share on other sites More sharing options...
thothkins Posted February 2, 2013 Author Share Posted February 2, 2013 January 2013 Update - No new maps this month. Quote Link to comment Share on other sites More sharing options...
DonStealth Posted February 3, 2013 Share Posted February 3, 2013 If there's a need I can add hosting where a select few get access through sftp to upload hte maps and they will be available for download through the browser. Quote Link to comment Share on other sites More sharing options...
thothkins Posted February 3, 2013 Author Share Posted February 3, 2013 When I put the list together, it was a definite choice not to try and host any of the links. I thought it would be poor form if someone put up their own link, that they could alter and control, only for me to copy it 5 mins later somewhere else. For those that are down, I'll probably try to PM the owner, and take it from there for posterity. Quote Link to comment Share on other sites More sharing options...
DonStealth Posted February 3, 2013 Share Posted February 3, 2013 I agree. I figured that some of those that don't host the maps are due low hosting capacity and the such. If anyone wants their own files hosted on my server that can be arranged, but only if the person doing the mod wants it.. Quote Link to comment Share on other sites More sharing options...
Ol' Stinky Posted May 12, 2013 Share Posted May 12, 2013 (edited) Edit: you don't need to read all that. Here's a download for map pack 1. Link. 22nd May: I'll be leaving this lot as map pack 1. The maps are probably of an okay-ish standard - well, maybe. I'll be trying to make better maps with map pack 2. Link. --- 16th May Been trying to squash issues with existing maps and found that desert map 1 had no valk spawn point. This has been fixed. --- I made a thread on Friday kinda asking for help. Well, I got it, so it seems weird to keep posting maps in a thread about being a noob; especially when there's a perfectly good map list thread already. I think I've graduated from "terrible" to "adequate", but why not try a map or two and judge for yourself? Only lightscout and scout/corvette maps so far. I've included variations on the same map in each pack - these usually change where the UFOs are, where spawns are, and layout past the deployment area. So the difference between Stinky_Desert_Lightscout_60x60_1A.xml and Stinky_Desert_Lightscout_60x60_1B might be that the UFO's in the top left corner, and instead of having a warehouse/office/hanger in the way, it's a delivery area with a warehouse and zones for shipping containers. If that's not to your taste, simply install only one of the maps. I'll probably work on just the inital maps from now on though, I think I bit off more than I could chew producing a bunch of decent edits in a reasonable timeframe. Please let me know if I've done something daft like put wrong maps in the wrong .zip, given a wrong link, or similar. --- Desert map 1, lightscouts and scouts/corvettes: 60x60. The aliens attempt to raid a remote airstrip. --- Desert pack 2, lightscouts and scouts/corvettes: 60x60, 2 variant maps per UFO size. A secret facility hidden in the mountains. --- Arctic tileset pack 1: 60x60, 3 variant maps per UFO size. A remote observation facility that was never intended to defend against an attack. --- Middleeastern tileset pack 1: 60x60, 6 variant maps per UFO size. The outskirts of a town. The aliens simply landed inside the exterior wall. --- 13th May Arctic tileset map 2: 60x60, Lightscout + Scout/Corv. The quickest route also happens to be the most dangerous... --- 14th May Arctic tileset map 3: 60x60, Lscout + Scout/Corv. An expedition's base comes under fire. --- Middleeastern map 2: 60x60, Lscout + Scout/Corv. They think they can hide in this condemned building. --- Farm map 1: 60x60, Lsct + S/C. Pick your poison: approach from the exposed bog on the west, or the eastern route through the thick forest that the UFO devastated. --- Farm map 2: 60x60, Lsct + S/C. Hayfever. --- Farm map 3: 60x60, Lsct + S/C. Marshland. --- ME map 3: 60x60, Lsct + S/C. This would be a nice part of town if not for the alien invasion force. --- 15th May Desert map 3: 60x60, Lsct + S/C. The aliens hide in the canyon, hoping that they can evade detection. --- 17th May Industrial map 1: 60x60, Lsct + S/C. Freight or flight. --- Industrial map 2: 60x60, Lsct + S/C. The barrel factory. This is where the magic happens. --- 19th May Town map 1: 60x60, Corv/Land. This is the first map where I've used submaps. There's the 6x10 houses for the civs, and a GP's clinic. I also put in two random-mazda props (that, if I'm right, have a much smaller chance of putting down a cyan car than a brown, blue or yellow one). There's still a couple of graphical glitches, but the actual gameplay should be fine. I think I'm getting the hang of the sub-ed now, by and large, and I have a few ideas for what I'm going to do with it next. --- 21st May Farm map 4: 60x60, Lsc. + Sc/C. Farm map 1: 70x70 Des/Cru/Land. This one's a start at making a bit of a pseudo-random map. Buildings need to be done, but random fields are in (and all the map consists of). Okay, got some buildings in (~10 variations). Farmhouses will be their own submap, these buildings are generic stables/barns/sheds etc, although propless at the moment. --- 22nd May Farm map 5, 6: 60x60, Lsc + S/C. Farm facility buildings now have a light sprinkling of props, and the ones in my maps have a 50% chance of not appearing at all. Hopefully this makes the same map feel a bit more varied, rather than there always being a building in the spot. Farmhouses are in; these buildings are certain to spawn. They have cramped interiors, but most of them reward you for securing them with precious roof access, or at least walls on higher levels that can be easily shot through to make your own sniper points. Edited May 23, 2013 by Ol' Stinky Quote Link to comment Share on other sites More sharing options...
Moxar Posted May 13, 2013 Share Posted May 13, 2013 You should put them all within a pack. Quote Link to comment Share on other sites More sharing options...
Ol' Stinky Posted May 13, 2013 Share Posted May 13, 2013 (edited) Yeah, that'd be sensible. I'll just bung 'em into one zip from now on and just update that. I'll do that when I get home. Edit: Okay, done. The variants are separated from the other maps. I've also added a third arctic map. Download. Edited May 13, 2013 by Ol' Stinky Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 23, 2013 Author Share Posted June 23, 2013 updated for recent build and new additions yay! Quote Link to comment Share on other sites More sharing options...
RobosergTV Posted July 12, 2014 Share Posted July 12, 2014 Are all those compatible with the 1.07 version of the game? Its weird those arent under "completed maps" forum. As a matter of fact those maps are buried hier in the old topic which noone sees, which is quit a shame. Maybe someone can test those maps for current version of the game (1.07/1.08) and release the whole pack? Or maybe hand pick the best maps from it. I mean some of them might not work now and/or are of a bad quiality. And we need more quialiy maps! =) Right now only two map packs are available in the "completed maps" forums. Quote Link to comment Share on other sites More sharing options...
kabill Posted July 12, 2014 Share Posted July 12, 2014 No, there were quite a few changes to how the game deals with maps over the last few months so basically all the old map packs won't work. I've considered trying to update them for the current build, but it would probably be as quick simply to make new maps instead. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 12, 2014 Share Posted July 12, 2014 Yeah, probably not worth the trouble. Submaps could be worth salvage though? Quote Link to comment Share on other sites More sharing options...
kabill Posted July 12, 2014 Share Posted July 12, 2014 I did have the same thought, although it depends on whether the spectres used still function. Quote Link to comment Share on other sites More sharing options...
RobosergTV Posted July 12, 2014 Share Posted July 12, 2014 What a waste Scrap the tiles at least, if there are new tiles anyway. Quote Link to comment Share on other sites More sharing options...
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