Sjaka Posted June 16, 2013 Share Posted June 16, 2013 Looks nice with the icons, but I like the old "feel" to the map a bit better. Looked a bit more dark and "doomsday is coming"-kinda style Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 16, 2013 Share Posted June 16, 2013 I'm a big fan of the older art too, horrid. I appreciated it even more when I saw it without all of the menus in the way. Had the menus and general interface managed to show them at their best, perhaps having them overhauled would have been less of an issue. I seem to recall a post where Chris was toying with changing the gun racks on those images as the game went on, so they were originally more than place holders. I do like the more coherent look around the menus and the geoscape. Again, I can see why some like the darker, more ominous old one. At some point, it would be nice to take out the newer art and replace it with the old, while keeping the menus etc. With the art itself updating, it would be interesting to see if that's possible. This isn't a criticism of the new art. I just get more of a cold war feel form the older versions. Quote Link to comment Share on other sites More sharing options...
smoitessier Posted June 20, 2013 Share Posted June 20, 2013 After looking back at the new geoscape art in the OP, I really like it, but there is one thing that still bugs me a lot, it's the rounded top bar over the map. It feels just rounded for the sake of roundness, look at the bottom of the screen you've got boxes on either side in the layout, it's completely at odds with the rounded thing at the top. My suggestion would be to make the top boxy, it would look better fitting in the 80's too imo, it would be less unnecessary eyer candy to boot. Quote Link to comment Share on other sites More sharing options...
Chris Posted June 20, 2013 Author Share Posted June 20, 2013 The next experimental build should have the new map in it, even if the actual Geoscape screen itself isn't yet properly updated. It's amazing how much better the game looks just with blue oceans instead of black, though. Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 20, 2013 Share Posted June 20, 2013 looking forward to seeing it. Quote Link to comment Share on other sites More sharing options...
Betuor Posted June 20, 2013 Share Posted June 20, 2013 Bbbbbbllllllllllllllllllllllllllluuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuueeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!! Ftw! Quote Link to comment Share on other sites More sharing options...
robertdg Posted June 20, 2013 Share Posted June 20, 2013 the new map looks good, i just hope that its not like before that when you have lost a nation it becomes black Quote Link to comment Share on other sites More sharing options...
Goroth Obarskyr Posted July 8, 2013 Share Posted July 8, 2013 I kind of liked the oceans being black in the old one. I think that should stay, otherwise the new UI looks much better. Quote Link to comment Share on other sites More sharing options...
SoftwareSimian Posted July 10, 2013 Share Posted July 10, 2013 I don't find the "Build New Base" or "Launch Interceptors" buttons all that intuitive, took me a while to find them despite them being top-centre. Perhaps visually buttonizing them somehow would help. For the "Build New Base" button, can there please be some kind of tooltip that indicates what is required to build a new base? If I try and build one it tells me I don't have enough money, but there's no indication (that I saw) that tells me how much it costs. Quote Link to comment Share on other sites More sharing options...
thothkins Posted July 10, 2013 Share Posted July 10, 2013 yeah, I misplaced the Build New Base for a couple of minutes in the last build Quote Link to comment Share on other sites More sharing options...
StalwartJoe Posted July 21, 2013 Share Posted July 21, 2013 Love it. My only additional thought - Earth Lights at Night: http://eoimages.gsfc.nasa.gov/images/imagerecords/55000/55167/earth_lights.gif Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted July 22, 2013 Share Posted July 22, 2013 Well, keep in mind the game starts in september of '79. So the lights would be different. Quote Link to comment Share on other sites More sharing options...
thothkins Posted July 22, 2013 Share Posted July 22, 2013 I asked my parents. They are sure they left an extra outside light on in 1979. This should obviously be reflected in the 1979 map for accuracy. Quote Link to comment Share on other sites More sharing options...
Dead Dread Posted August 10, 2013 Share Posted August 10, 2013 Good to see Tassie included now! Quote Link to comment Share on other sites More sharing options...
Mermel Posted August 10, 2013 Share Posted August 10, 2013 Just reducing the brightness of the image should do the trick. But anyway, thats something for a far out wishlist. I would love to see it, but don't count on it Quote Link to comment Share on other sites More sharing options...
KingBork Posted August 10, 2013 Share Posted August 10, 2013 About earthlight at night. During war you usually keep lights off at night so you dont get bombed. I'd assume it would be the same during an alien invasion. Quote Link to comment Share on other sites More sharing options...
Msvknight Posted August 10, 2013 Share Posted August 10, 2013 Love it. My only additional thought - Earth Lights at Night: http://eoimages.gsfc.nasa.gov/images/imagerecords/55000/55167/earth_lights.gif Looks like Canada does need lights.................................. Quote Link to comment Share on other sites More sharing options...
SJF14 Posted August 17, 2013 Share Posted August 17, 2013 Cool Quote Link to comment Share on other sites More sharing options...
Arabin Posted August 20, 2013 Share Posted August 20, 2013 Great improvement. One of the first things I noticed when playing was the change in interface between base navigation and geoscape, which just made it confusing. The new layout is far more logical. Also, I love the colors of the map and little enhancements like the bottom corners. I did like the race relations, funding level, etc. in the old interface though... is that the same? I can't tell as the comparison screen shot has a base highlighted instead of a region. Lastly, is the text in the top left just used as a demonstration of font? I can't tell why that would say "Personnel / Training" while viewing the Geoscape... Quote Link to comment Share on other sites More sharing options...
Delicieuxz Posted October 5, 2013 Share Posted October 5, 2013 As I just posted in another thread, I much prefer the original geoscape, for it's ominous and moody feel, which, to me, matches the music and the feeling of threat that I should feel from the invasion. Can we possibly have an option to choose in the game settings which geoscape map we use? I've loved the original since I fist saw it. http://img42.imageshack.us/img42/5035/xenonauts20120106203251.jpg Quote Link to comment Share on other sites More sharing options...
Tobbzn Posted October 12, 2013 Share Posted October 12, 2013 The developers probably won't support multiple geoscapes, but if you want to mod it in, it'd probably be easier to recolor the new sea than to use the old version, due to the country shape changes. Quote Link to comment Share on other sites More sharing options...
Delicieuxz Posted November 24, 2013 Share Posted November 24, 2013 (edited) Well I hope that they will consider allowing for the choice between bright and cheery and dark and ominous. The previous geoscape matched the mood of the music and theme identically, and I thought it was a gorgeous piece of art on its own - to the point that my favourite part of launching the game may have been to overlooking that geoscape and taking in the dire and end-times feel of the whole thing. I'm sure I'll get used to the new, which also looks nice, but I think that the old will always just click. Also, that kind of customization is attractive on its own. Edited November 24, 2013 by Delicieuxz Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted November 25, 2013 Share Posted November 25, 2013 It takes 5 minutes or so to open up all of the image files in xenonauts/assets/earth in photoshop. Reduce the blue channel hue and lightness down as low as possible on each image. You should now have a dark grey/blue ocean without changing the land colours at all. You can always play with other settings if you want to reduce the saturation of the land masses as well. I reckon if you adjust the master saturation down to -10 to -15 (after desaturating the oceans) you get a look approximate to the old geoscape. Say 10 minutes total and you will have a geoscape map that fits your own tastes. I assume there are other image editing packages available with a similar feature. If you do this you might want to save the images though, they will likely be overwritten next time there is an update. Quote Link to comment Share on other sites More sharing options...
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