Chris Posted October 31, 2012 Posted October 31, 2012 So, I'm thinking of implementing a level testing programme in the near future. One of the things we've not iterated are our maps, which seems a bit silly in hindsight. Now is pretty much the ideal time to start doing it, though. The idea would be that every few days we'd release a map scenario for testing (not always a new map, perhaps an iteration of an older one instead). It would take the form of a zip that contained a map and an updated levelsetup_quickbattle.xml, so you'd unzip it into your directory and then just run Quick Battle. This would contain a specific map, a specific crashed UFO type (if a Crash Site mission), a specific crew of aliens and a squad of soldiers to tackle the mission with pre-set weapons and armour. It's more than likely the UFO exterior would just be blocked out rather than having actual graphics, allowing us to test different UFO interior configurations without worrying about graphics. You lot would play the mission and then give us feedback on it; in particular we'd be looking at this sort of info: - Did you win? - How long did it took you to complete / lose? - How many soldiers did you lose? - Did you feel the map was too large / too small / about right? - Were there too many / too few aliens? - Was the tactical use of destructibility in the map good? - Does the map look convincing artistically? - Which parts of the map needed more / less cover etc? - How was breaching the UFO? I think that's probably the best way to come up with some good map designs. I'm guessing quite a few people would be interested in this sorta stuff, but please post here if you'd be interested in taking part. Finally, GJ needs to implement the decision layer of the AI before we can do this, and we'd also need to add support for specifying the equipment of the soldiers used in the Quick Battle, so this might take a couple of weeks to rustle up....but it could be very useful to normalise things like map sizes, alien stats, the size of the Xenonaut starting squad etc. Quote
Kreny Posted October 31, 2012 Posted October 31, 2012 Count me in! Hell I work as a tester for years so what else I should do Quote
tunatime Posted November 1, 2012 Posted November 1, 2012 im game to test maps/other stuff, i really like supporting indie games Quote
raziel1981 Posted November 1, 2012 Posted November 1, 2012 i'd like to participate, although with our first born expected anyday now I might be slow to respond in the coming weeks so if you need rapid responses I'll probably not be the right person for the job. Quote
ClosetYeti Posted November 1, 2012 Posted November 1, 2012 I love this idea. I could see myself recording it with the commentary and whatnot if you wouldn't mind. Quote
Arturius Posted November 1, 2012 Posted November 1, 2012 I am interested in this kind of testing. Quote
flashman Posted November 1, 2012 Posted November 1, 2012 This is perfect. i dont always have time to play the game these days but quick battles would be perfect. If you created a standard pro-forma for feedback - with an open comments section at the bottom - we could copy n paste it and word edit it before submitting it either as a forum post or as an emailed file whichever is quicker for you. Quote
Chris Posted November 1, 2012 Author Posted November 1, 2012 OK, I'm starting to put together some maps for this. Basically, they won't have the painted ground tiles until they're done (might have the change the layouts etc) so they ain't gonna be pretty, but I think testing ugly maps is much better than making pretty maps and then finding the layout isn't very good and it needs to be redone! Quote
thothkins Posted November 1, 2012 Posted November 1, 2012 I'd be happy to contribute where I could to this too. Quote
Gauddlike Posted November 1, 2012 Posted November 1, 2012 Sounds like a good idea to me. Busy time for me but I will join in when I can. Quote
TNoyce Posted November 1, 2012 Posted November 1, 2012 Count me in too, if you still have openings. Quote
a333 Posted November 2, 2012 Posted November 2, 2012 Will be glad to help. Ready for a thorough tactical testing. Quote
Chris Posted November 2, 2012 Author Posted November 2, 2012 I think I'll create a new sub-forum for it so people can chip in when they have time and post up their feedback and responses. Quote
VJim Posted November 2, 2012 Posted November 2, 2012 Count me in. Let's test those maps lego-style. =) Quote
DrFumbles Posted November 3, 2012 Posted November 3, 2012 Sounds like a great plan Chris. Count me in. Quote
Belmakor Posted November 3, 2012 Posted November 3, 2012 I would also be happy to help and can spare the time. =) Quote
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