Quartermaster Posted October 30, 2012 Share Posted October 30, 2012 I like it. Would there be any way to add an indicator of some sort so that if someone tries to shoot through the exterior it will inform them that there is no line of fire? Otherwise it may not be immediately apparent to some first time players. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted October 30, 2012 Share Posted October 30, 2012 It seems very clear. When you make alterations to the art, the only thing I will say is the exterior wall "line" could use being several pixels thick to emphasise that there is an exterior wall. Quote Link to comment Share on other sites More sharing options...
Khall Posted October 30, 2012 Share Posted October 30, 2012 The connecting bit between the two sections would also need to be filled in black (probably get fixed anyway but just thought I'd mention), but other than that it looks like a good solution Quote Link to comment Share on other sites More sharing options...
StellarRat Posted October 30, 2012 Share Posted October 30, 2012 The connecting bit between the two sections would also need to be filled in black (probably get fixed anyway but just thought I'd mention), but other than that it looks like a good solutionI agree it seems reasonable. You're right the line around the perimeter ends to to be thick and either really dark or really bright.Chris: We are going to see the interior consoles and equipment in the UFO correct? Quote Link to comment Share on other sites More sharing options...
raziel1981 Posted October 30, 2012 Share Posted October 30, 2012 !looks better then i imagined it to be, bring on V18 Quote Link to comment Share on other sites More sharing options...
Quartermaster Posted October 30, 2012 Share Posted October 30, 2012 (edited) How are external doors going to be shown? Are they not going to be affected by this change or will they disappear as the walls do. Secondly, since you are already drawing the lines around the bottom of the UFO, can they be copied and pasted about X many pixels up to look something like this: By the way can someone tell me how to make the image look larger? Edited October 30, 2012 by Quartermaster Quote Link to comment Share on other sites More sharing options...
GoodGuyEddy Posted October 30, 2012 Share Posted October 30, 2012 By the way can someone tell me how to make the image look larger? ^. Somebody tell him. And then tell me. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted October 30, 2012 Share Posted October 30, 2012 Are you using the Quote Link to comment Share on other sites More sharing options...
Quartermaster Posted October 30, 2012 Share Posted October 30, 2012 Are you using the I just used the Insert Image->From Computer method which puts a random number in [ATTACH=CONFIG] tags. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted October 30, 2012 Share Posted October 30, 2012 (edited) Use instead. Just make sure the pic isn't too big. EDIT: Oh yes, you need to host the pic.... Edited October 30, 2012 by Max_Caine Quote Link to comment Share on other sites More sharing options...
Gorlom Posted October 30, 2012 Share Posted October 30, 2012 How are external doors going to be shown? Are they not going to be affected by this change or will they disappear as the walls do. I was wondering about this too. First thing that popped into my head: "what about the doors?" Quote Link to comment Share on other sites More sharing options...
Quartermaster Posted October 30, 2012 Share Posted October 30, 2012 Use instead. Just make sure the pic isn't too big.EDIT: Oh yes, you need to host the pic.... Thanks! Quote Link to comment Share on other sites More sharing options...
Gazz Posted October 31, 2012 Share Posted October 31, 2012 I don't think anyone read that post Gazz.It wasn't 12 pages long with an indecent amount of details so we all figured it wasn't really you Well, I'm experimenting with detail filters to appear more human. It's just funny how the design went through all these iterations only to arrive at one of the first suggestions. =) Quote Link to comment Share on other sites More sharing options...
TNoyce Posted October 31, 2012 Share Posted October 31, 2012 Chris, Thanks for posting that concept image. Design - test - redesign are pretty common scenarios when it comes to development. Often times, concepts have to get dropped, or the process needs to be re-designed to make it work correctly. Just means that the original suggestion had it 'right'. I'll be interested to see this in game too. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted November 1, 2012 Share Posted November 1, 2012 That example looks nice. I reckon it would look better on the bigger ships as well with their larger floor space to hull ratio. I am guessing that the internal borders (where the floor meets the black impassible bit) will have UFO internal walls along them? As external doors are attached to these internal walls it would be reasonable to assume they would also be shown if that is the case. Quote Link to comment Share on other sites More sharing options...
Okim Posted November 1, 2012 Share Posted November 1, 2012 Just for me to understand it properly - will only the hull walls be invisible? Or will we have a boring 2D interior of the UFO with some 3D props? I mean - no inner walls and doors? Quote Link to comment Share on other sites More sharing options...
alcari Posted November 1, 2012 Share Posted November 1, 2012 Just for me to understand it properly - will only the hull walls be invisible? Or will we have a boring 2D interior of the UFO with some 3D props? I mean - no inner walls and doors? Exactly what I was fearing when I saw the first mockup pic. Losing the really thick exterior walls to help with the layout makes sense. Losing the 0-thickness interior walls seems rather annoying. Quote Link to comment Share on other sites More sharing options...
MrPyro Posted November 1, 2012 Share Posted November 1, 2012 I'm assuming that the normal internal walls will stay; bear in mind that this is just a quick Photoshop version, not anything in production yet. Quote Link to comment Share on other sites More sharing options...
Chris Posted November 1, 2012 Author Share Posted November 1, 2012 Yes obviously the internal walls and props will still be visible. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted November 1, 2012 Share Posted November 1, 2012 Yes obviously the internal walls and props will still be visible.Well, I'm all in then. I wouldn't have any problems with your concept then. Quote Link to comment Share on other sites More sharing options...
chacineiro Posted November 1, 2012 Share Posted November 1, 2012 I agree with this concept too, its the best so far. Quote Link to comment Share on other sites More sharing options...
alcari Posted November 1, 2012 Share Posted November 1, 2012 Sounds like the perfect compromise then. hehe, perfect compromise. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted November 1, 2012 Share Posted November 1, 2012 My version of the example from the first page, not perfect but I reckon this is what it might look like in game. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted November 1, 2012 Share Posted November 1, 2012 My version of the example from the first page, not perfect but I reckon this is what it might look like in game. Good work G, that's how I had it in my mind. I think that will be just fine. Quote Link to comment Share on other sites More sharing options...
Ãœbermensch Posted November 1, 2012 Share Posted November 1, 2012 My version of the example from the first page, not perfect but I reckon this is what it might look like in game. Something like this will be amazing for sure! I fully support this idea Quote Link to comment Share on other sites More sharing options...
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