ElTee Posted October 23, 2012 Share Posted October 23, 2012 Is there a way to make it so you start with the AK47 unlocked at the start of the game? Quote Link to comment Share on other sites More sharing options...
Quartermaster Posted October 23, 2012 Share Posted October 23, 2012 Yes there have been a couple mods that have done this already. If you want to just swap the AK47 for the M16 you can just replace the image files. To have it in addition is a little more complicated, but has been done previously. Quote Link to comment Share on other sites More sharing options...
ElTee Posted October 23, 2012 Author Share Posted October 23, 2012 How would you add it? I'm not sure if those mods will work on v17. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted October 23, 2012 Share Posted October 23, 2012 The AK47 now it's in game for the use of the civilians (and for your troopers to pick up in Ground Combat) is *really* trivial to have available at all times: Go into items.xml, locate the line "weapon.ak47". Change the type from Normal to Unlimited. Job done. You also can if you want to go into strings.xml and add an entry for "weapon.ak47.desc" if you want a tooltip pop up like the other weapons in the load out screen, but it's a minor thing. The only caveat is that it uses the same magazines as the normal assault rifle, which isn't correct from a RL perspective, but requires a fair bit of faffing if you want to add new ammo entries and update other files specifically for it. You can do the same for the farmer's shotgun as well if you want. The mods that Quartermaster are on about are just the mods which swap out the default images for the alternate / Soviet images that Chris kindly got made for us and update the descriptions, they don't add any new guns afaik. Quote Link to comment Share on other sites More sharing options...
Quartermaster Posted October 23, 2012 Share Posted October 23, 2012 The AK47 now it's in game for the use of the civilians (and for your troopers to pick up in Ground Combat) is *really* trivial to have available at all times:Go into items.xml, locate the line "weapon.ak47". Change the type from Normal to Unlimited. Job done. You also can if you want to go into strings.xml and add an entry for "weapon.ak47.desc" if you want a tooltip pop up like the other weapons in the load out screen, but it's a minor thing. The only caveat is that it uses the same magazines as the normal assault rifle, which isn't correct from a RL perspective, but requires a fair bit of faffing if you want to add new ammo entries and update other files specifically for it. You can do the same for the farmer's shotgun as well if you want. The mods that Quartermaster are on about are just the mods which swap out the default images for the alternate / Soviet images that Chris kindly got made for us and update the descriptions, they don't add any new guns afaik. There was one a while ago, but those files are so out of date now (V11 or V12) that it really isn't worth looking into. Quote Link to comment Share on other sites More sharing options...
XenoNUT Posted October 24, 2012 Share Posted October 24, 2012 Yup hasn't been updated since around the time of the kickstarter. Once we get a good solid build with few CTDs (beta maybe?) I will probably update the Soviet Weapons files. Quote Link to comment Share on other sites More sharing options...
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