McArnar Posted October 23, 2012 Share Posted October 23, 2012 Same here invisible civilians V17....and CTD on farm map..not sure it was quite dark. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted October 23, 2012 Share Posted October 23, 2012 BTW are there still invisble civilians on the Farm maps for you guys? Are you sure you got the right build and there are no runtime or compile switches that are different or missing from the developers version? It seems very odd to me that people are seeing things so differently from what you are. Quote Link to comment Share on other sites More sharing options...
Danxeno Posted October 23, 2012 Share Posted October 23, 2012 updated thru Desura. Launcher still shows V16.1 Just checking to see if this is really V17 Thanks Quote Link to comment Share on other sites More sharing options...
baj Posted October 23, 2012 Share Posted October 23, 2012 Danxeno, my launcher shows v17. I haven't had a chance to play the game though, so cannot comment on crashes yet... Quote Link to comment Share on other sites More sharing options...
Danxeno Posted October 23, 2012 Share Posted October 23, 2012 (edited) Thanks. I will delete all the old files out of my Desura folder. Hopefully that will force it download the latest version Update. This worked. Launcher reads as V17 now Edited October 23, 2012 by Danxeno Quote Link to comment Share on other sites More sharing options...
Chris Posted October 23, 2012 Author Share Posted October 23, 2012 No, V17 says V17 on the launcher. Dunno how you've still got V16.1 unless you're on Mac or Linux. Right, patch here to bring the game up to V17.1. It disables AI and civilians on the Farm tileset and it fixes the starting tech and alien base bugs. That should leave the game stable. Please test it and let me know, and I'll update again if it works. https://dl.dropbox.com/u/26290309/V17.1%20patch.exe Quote Link to comment Share on other sites More sharing options...
Gribbstar Posted October 23, 2012 Share Posted October 23, 2012 Cheers Chris, good luck with finding the culprit of the crashes. Hudson: "Is this gonna be a standup fight, sir, or another bughunt?" Quote Link to comment Share on other sites More sharing options...
svidangel Posted October 23, 2012 Share Posted October 23, 2012 Haven't had any problems with farm map crashes in 17 yet, only done 4 or 5 though. Plenty of civs running around. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 23, 2012 Author Share Posted October 23, 2012 svidangel - that's without the V17.1 patch? Quote Link to comment Share on other sites More sharing options...
pl2003 Posted October 23, 2012 Share Posted October 23, 2012 Thanks, Chris. Played V17.1 a little bit, two ground missions, one farm, no crash . As supposed, the settings on start are resetted again. Like on V17, no shadows have been sighted. Quote Link to comment Share on other sites More sharing options...
svidangel Posted October 23, 2012 Share Posted October 23, 2012 (edited) Yes, 17 not 17.1. Haven't had any need to try it yet. I do have half visible half invisible npcs with guns running around the middle east maps, but no crashes from them. One did stop right in front of my rocket launcher character right before... well I didn't notice and... it didn't end well. Edited October 23, 2012 by svidangel Quote Link to comment Share on other sites More sharing options...
svidangel Posted October 23, 2012 Share Posted October 23, 2012 And by that I mean invisible about half the time, not half of the sprite. Quote Link to comment Share on other sites More sharing options...
DrFumbles Posted October 23, 2012 Share Posted October 23, 2012 (edited) Looking good so far chris. Been playing for 1 1/2 hrs on 17.1 (patched). So far no CTD's. Only thing I can fault so far is the standing dead aliens. Here is a pic. Left alien is targetable but the one on the right is actually dead Had this on most maps where the dead are pretending to live. Are we looking at the first of the Alien ZOMBIES.......? Edited October 23, 2012 by DrFumbles Quote Link to comment Share on other sites More sharing options...
Bly Posted October 23, 2012 Share Posted October 23, 2012 Thank you Chris! You know, I am a little conservative ... and at a time i really thought .... Oh well ... I dunno know if this game ever happened to live ... this is alpha all of the time ... my bucks are just going down the drain ... but at these moments ... I see you working and fighting ... not just you Chris, but the whole team: I really do appreciate what you are doing! Keep up the good work! Bombard us with alphas, betas and zetas ... but keep fighting to get us this game! Thanks Chris & Team Quote Link to comment Share on other sites More sharing options...
TNoyce Posted October 23, 2012 Share Posted October 23, 2012 Nice work Chris & Dev team. I really appreciate your determination and speed in getting this nailed down. Downloading 17, will apply 17.1 as soon as Desura lets me. Here's hoping it works.. Quote Link to comment Share on other sites More sharing options...
tass Posted October 24, 2012 Share Posted October 24, 2012 Thanks tass, I downloaded your patch and it's nicely humming away. Seems like you even actually verified my version te prevent borking the install, awesome! Its the plus to the patch maker I gave Chris and co ... I kinda like that fact. And glad it has helped. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted October 24, 2012 Share Posted October 24, 2012 Its the plus to the patch maker I gave Chris and co ... I kinda like that fact. And glad it has helped.I noticed that. Thanks for the contribution to our cause! Quote Link to comment Share on other sites More sharing options...
MasterArmadillo Posted October 24, 2012 Share Posted October 24, 2012 Excited armadillo, dowloading... Quote Link to comment Share on other sites More sharing options...
irongamer Posted October 24, 2012 Share Posted October 24, 2012 Changes I noticed from 17 to 17.1 - Removal of alien trinkets for research, these were in my stores at the beginning of the game. - No more hidden citizen - No more alien base to discover right off the get go - More stable through the first 4 missions Quote Link to comment Share on other sites More sharing options...
Zinn Posted October 24, 2012 Share Posted October 24, 2012 (edited) It seems to work quite well so far. I've had one Hidden Movement freeze on the Industrial map but that's all. And this might be a stupid question but I haven't played in a while, so bear with me: Is it possible to capture UFOs in the current build or am I just not trying it on the right size? I've tried the small scouts and regular scouts so far, both with minor and severe damage, yet it doesn't seem to capture them despite me waiting forever in each compartment. EDIT: After waiting 50 million turns with guys in the UFO, I killed the last alien and got this instead: http://img.photobucket.com/albums/v324/Zinn/ufosecured.jpg Now, I don't know about you, but I think that a rating of -13.684.431 seems slight overkill if they're somehow unhappy about me capturing a UFO. Edited October 24, 2012 by Zinn Quote Link to comment Share on other sites More sharing options...
Moonie Posted October 24, 2012 Share Posted October 24, 2012 Go for it Chris, squash those filthy bugs, let us at the game. Me happy. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 24, 2012 Author Share Posted October 24, 2012 Lol @ Zinn. We'll look into that though (just not particularly urgently). I'm now uploading V17.1 to Desura as it seems to be stable. I think the crash bug has been resolved at our end anyway, I think it was an error in the code after all...which would explain why a week of messing around with the sprites didn't help. But whatever. I'm leaving the farm civilians and friendly AI troops disabled until the next build. Quote Link to comment Share on other sites More sharing options...
svidangel Posted October 24, 2012 Share Posted October 24, 2012 Ah, good. I'll have to try that out. I just had a farm map now where it would CTD on the second turn no matter what I did. It seemed to correspond with a civ jumping over a fence but I couldn't really be sure. On that note I had noticed other civilians on industrial maps jumping over fences into... solid objects. Fuel tanks, barrels, etc., and then never coming out of them. Not sure if that helps. Quote Link to comment Share on other sites More sharing options...
tass Posted October 24, 2012 Share Posted October 24, 2012 As usual, http://hern.kenderhome.com/xeno/ , has all sorts of patch variants.. Name should be self evident V16_to_V161.exe 18-Oct-2012 20:39 44M V161_V17.exe 23-Oct-2012 14:07 307M V161_to_161_V2.exe 20-Oct-2012 16:58 86K V165_V17.exe 23-Oct-2012 11:06 307M V1516_to_V161.exe 18-Oct-2012 21:42 189M Quote Link to comment Share on other sites More sharing options...
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