stx Posted September 23, 2012 Share Posted September 23, 2012 During a ground combat mission, sometimes the ferret while rotating is drawn a fer tiles lower on the right or on the left. See the screenshots below for an example. The ferret should be on the shadow. Turining the ferret brings it back to the correct position. Quote Link to comment Share on other sites More sharing options...
Thann Posted September 23, 2012 Share Posted September 23, 2012 I have the same bug. If i remember right, it happened always if you turn it to the east. I'll check that on the next ground combats. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted September 23, 2012 Share Posted September 23, 2012 Is it the vehicle that is in the wrong place or the shadow there? Quote Link to comment Share on other sites More sharing options...
stx Posted September 23, 2012 Author Share Posted September 23, 2012 The vehicle. As it can be seen in the second screenshot, the cursor, the shadow and the path/time units are correct. It's only the vehicle that is misplaced, but only when turning or when leaving the ferret in this orientation. Quote Link to comment Share on other sites More sharing options...
Irishguy117 Posted September 23, 2012 Share Posted September 23, 2012 In case you can't tell, its also the guns. I have the same bug and the image it switches to always has guns even if you have rockets equipped. Quote Link to comment Share on other sites More sharing options...
TNoyce Posted September 24, 2012 Share Posted September 24, 2012 The shadow is a new feature. I've also seen it partially poke itself through a wall into a building. But yeah, it's a bit disconcerting the way it sometimes jumps around when it moves. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted September 24, 2012 Share Posted September 24, 2012 (edited) Couldn't tell if the path was telling it to go north or if the green part was where the vehicle was supposed to be. According to the Ferret vehicle_spectre there is a test animation in place for the east facing on the rocket version only. You can easily alter that if you want to. Be warned though that digging round in the files WILL let you find spoilers on game tech etc. Go to assets/xenovehicles/ferret/rocket and open vehicle_spectre. Change the line: <anim src="units/xenovehicles/ferret/rocket/drive_e" anim="idle_K"/> To: <anim src="units/xenovehicles/ferret/rocket/RferretE" anim="idle_K"/> Your animations should work properly then. Edited September 24, 2012 by Gauddlike Quote Link to comment Share on other sites More sharing options...
Giovanni Posted September 24, 2012 Share Posted September 24, 2012 Nice bug hunting and fix, Gauddlike! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted September 24, 2012 Share Posted September 24, 2012 That was an easy one, I will leave the big ones to you Quote Link to comment Share on other sites More sharing options...
StellarRat Posted September 24, 2012 Share Posted September 24, 2012 That was an easy one, I will leave the big ones to you Nonetheless, you've solved a very annoying problem. Thanks! Quote Link to comment Share on other sites More sharing options...
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