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[15.1 Ground Combat] - Ferret drawn on incorrect position while rotating


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During a ground combat mission, sometimes the ferret while rotating is drawn a fer tiles lower on the right or on the left. See the screenshots below for an example.

The ferret should be on the shadow.

Turining the ferret brings it back to the correct position.

MisplacedFerret.jpg

MisplacedFerret2.jpg

MisplacedFerret.jpg

MisplacedFerret2.jpg

MisplacedFerret.jpg.a470c4911e8faf3471df

MisplacedFerret2.jpg.28b082eacdbc90699b7

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Couldn't tell if the path was telling it to go north or if the green part was where the vehicle was supposed to be.

According to the Ferret vehicle_spectre there is a test animation in place for the east facing on the rocket version only.

You can easily alter that if you want to.

Be warned though that digging round in the files WILL let you find spoilers on game tech etc.

Go to assets/xenovehicles/ferret/rocket and open vehicle_spectre.

Change the line:

<anim src="units/xenovehicles/ferret/rocket/drive_e" anim="idle_K"/>

To:

<anim src="units/xenovehicles/ferret/rocket/RferretE" anim="idle_K"/>

Your animations should work properly then.

Edited by Gauddlike
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