windex Posted August 28, 2012 Posted August 28, 2012 Yes it is the ground combat and during the A.I.'s turn. Its mentioned in detail in the bug forum. This same problem keeps appearing in many of the builds though it may be a different cause each time, I don't know. The most stable build where we didn't have this ground combat freeze would be probably the one right before v13. Quote
AvistTorch Posted August 28, 2012 Posted August 28, 2012 I'm really looking forward to this release. Quote
Yevgeniy Posted August 28, 2012 Posted August 28, 2012 Thank you very much for Soviet Soldier! http://www.xenonauts.com/devimages/russian.png Quote
Chris Posted August 28, 2012 Author Posted August 28, 2012 Hmmm. This may take a while to approve. My Desura contact has gone to PAX, but before he went he said he couldn't get the game working so couldn't authorise it - apparently the ground combat just wouldn't load on his PC. It loads fine on mine, though... Quote
Okim Posted August 28, 2012 Posted August 28, 2012 We're currently working on a security guard for the Industrial tileset, and then we'll need some parka-clad chaps for the Arctic tileset and something for the US desert tileset. After that, we'll get the tileset-specific civilians done too. Perhaps a US ranger for US desert tileset? You know, Texas rangers and such What weapons will soviet and arab AI soldiers drop? The basic assault rifle or akm-skinned one? Or just nothing at all? Quote
Max_Caine Posted August 28, 2012 Posted August 28, 2012 Good god. I hope that someone will be taking over your contacts' duties while he is away? Quote
dave321984 Posted August 28, 2012 Posted August 28, 2012 installing now, hopefully i will be able to play for the first time since pre ordering Quote
Korval Posted August 28, 2012 Posted August 28, 2012 Yup, it's out and it works. It took 4 attempts to download and install, but it did finally happen and I played through a combat mission (on a new map, even) successfully. Some of the Desura errors are weird. The error log for the last unsuccessful attempt failed due to being unable to resolve the address "NULL." The attempt before that failed on a chgdir command; the client didn't have sufficient rights to access that directory. Strange. Quote
gnarly Posted August 28, 2012 Posted August 28, 2012 - Bleeding Wounds notification: Following feedback from the community, the duration of the "XXX Soldier has sustained a bleeding wound" notification at the start of the turn has been increased by about 50%. Let me know if it's still too short to read. Still seems a little short to me. Quote
Chris Posted August 28, 2012 Author Posted August 28, 2012 Is the ground combat loading correctly for everyone? Quote
Korval Posted August 28, 2012 Posted August 28, 2012 I'm on my third or fourth mission now. So far no crashes (except for those dirty ufo's, anyway ). Quote
Slam Bus Rodan Posted August 28, 2012 Posted August 28, 2012 V14 has been authorised and is ready for download on Desura (though the standalone downloads will be a bit longer yet)...we'll need some parka-clad chaps for the Arctic tileset and something for the US desert tileset. After that, we'll get the tileset-specific civilians done too. - Polar tiles: We've finished the two main buildings for the Arctic tileset, although they're not in the game yet. We've also got a nice animated sea tile done too. Maybe you should base their look off of R.J. Macready from "John Carpenter's The Thing". He sent a rather nasty alien packing! Quote
hellig Posted August 28, 2012 Posted August 28, 2012 ground combat works, and desura had no trouble this time with updating it went very smooth Quote
Swe_Racoon Posted August 28, 2012 Posted August 28, 2012 Got to my fifth ground mission without much trouble, and that seems to be recurring stuff across the board (or thereabouts). So yeah, ground combat loads just fine. Quote
StellarRat Posted August 28, 2012 Posted August 28, 2012 Got to my fifth ground mission without much trouble, and that seems to be recurring stuff across the board (or thereabouts). So yeah, ground combat loads just fine.and there was much rejoicing...And the Lord did grin, and people did feast upon the lambs, and sloths, and carp, and anchovies, and orangutans, and breakfast cereals, and fruit bats... Quote
Betuor Posted August 28, 2012 Posted August 28, 2012 and there was much rejoicing...And the Lord did grin, and people did feast upon the lambs, and sloths, and carp, and anchovies, and orangutans, and breakfast cereals, and fruit bats... , and seballien. Tastes like gator. Quote
AradoX Posted August 28, 2012 Posted August 28, 2012 I've done 4 - 5 missions too, without any problems (and Desura updated without probs also Well, I noticed that troops are not being deployed correctly. They're opposite of the setup (like the setup is turned 180 degrees), but that's already reported http://www.goldhawkinteractive.com/forums/showthread.php/2836-v14-Chinook-troops-arse-about Quote
Citizen844 Posted August 28, 2012 Posted August 28, 2012 (edited) Maybe I'm doing it wrong, but when I have 1 soldier use a med pack on a wounded soldier - it removes hitpoints, rather than add them. - Sorry, I see it was already reported. Edited August 28, 2012 by Citizen844 Quote
Corporal Hicks Posted August 28, 2012 Posted August 28, 2012 I was playing for a couple of hours now, running smoothly finally!!! Nice to see the new map! However, all my missions are farm or new map, nothing more. When we place the cursor over the rifle, it displays the laser rifle info instead of the ballistic rifle. Quote
Gijs-Jan Posted August 28, 2012 Posted August 28, 2012 I was playing for a couple of hours now, running smoothly finally!!! Nice to see the new map! However, all my missions are farm or new map, nothing more. When we place the cursor over the rifle, it displays the laser rifle info instead of the ballistic rifle. Do you mean a smooth fps? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.