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Thread: V14 Released!

  1. #21
    I don't play the beta much but reading the change list still makes me feel all tingly. Great stuff.
    "This is a primitive culture. I am here to facilitate its incorporation"

  2. #22
    Sergeant
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    Very good news

  3. #23
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    Nice update Chris.

    Looking forward to trying the new version when Desura approves it.

  4. #24
    Beloved Leader Chris's Avatar
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    It's not rendered yet, but it's ready to get except I'm still working through the melee attack animation with the animator.
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

  5. #25
    Developer Gijs-Jan's Avatar
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    Quote Originally Posted by windex View Post
    I hope that ground combat freeze is fixed too. I stopped playing it about a week ago- couldn't get past second ground combat mission.
    I was looking forward to this bug fix more than any new features. These crashes ruin the game to where there's no point in playing it.
    Is this during ground combat; especially during the A.I.'s turn?

    It's a bug I found out about only yesterday. I'm currently working on getting it fixed.

  6. #26
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    Yes it is the ground combat and during the A.I.'s turn. Its mentioned in detail in the bug forum. This same problem keeps appearing in many of the builds though it may be a different cause each time, I don't know. The most stable build where we didn't have this ground combat freeze would be probably the one right before v13.

  7. #27
    Omg omg omg!!!!! :d

  8. #28
    I'm really looking forward to this release.

  9. #29
    Sergeant Yevgeniy's Avatar
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    Thank you very much for Soviet Soldier!



    http://www.xenonauts.com/devimages/russian.png

  10. #30
    Beloved Leader Chris's Avatar
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    Hmmm. This may take a while to approve. My Desura contact has gone to PAX, but before he went he said he couldn't get the game working so couldn't authorise it - apparently the ground combat just wouldn't load on his PC. It loads fine on mine, though...
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

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