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[V13.2] Crash sites still has escorts that down the chinook


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I downed a lander without killing the two heavy fighter escorts and then had my three fighters retreat. It left a crash-site that I cleared. After finishing the ground combat mission, I noticed that the crash-site was still there. When I sent the chinook back to check it out, it was downed by "enemy fire" which I assumed came from the two remaining heavy fighters (it didn't show a combat, just the message you'd get if a fighter hits your chinook). When I sent my fighters back to the fake crash-site, they just turned around and left after reaching the site. Eventually it just went away like any other crash-site does if ignored.

I don't know if it is working as intended or a bug, but I thought I'd post it. If it is working as intended, I wonder why the heavy fighters didn't just down my chinook the first time around and if it is a bug it isn't really game breaking since we can just ignore the second, fake crash-site. Just wondering if anyone else has run into this one.

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Have to try that again if you can and see how the game responds if your Chinook has escorts.

I managed to do it again later in that same game. If I send escorts with the chinook, they all get there and then just turn around and go back to base.

I have save files before and after each incident, btw. Just don't know how to add them to the post.....

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How about uploading them to mediafire and posting a link in your thread?

First time I encountered bug:

Just before ground mission

Just after ground mission (crash site still visible)

Second time I encountered bug:

Just before ground mission

Just after ground mission (crash site still visible)

Obviously I can't give a save game just before the air combat since we can't save with active UFO's on the map, but it was a lander and two heavy fighters engaged by my two Migs and an F-17. Each time, all three of my fighters retreated after the Lander was downed leaving the two Heavy Fighters alive.

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