I suggest dogs that can sniff out aliens instead of developing a motion tracking device.
Reasons:
1. Doable immediately (i.e. no new tech has to be developed by XCom) provided there are live aliens to train the dogs. Dog can be put into training cycle just like new soldiers.
2. Fits better into the time frame of the game from a technological perspective (late 70's).
3. Can detect stationary as well as moving aliens.
4. Can track aliens in addition to detecting stationary or moving aliens.
5. Have substantial melee capability.
6. Can be used for live capture instead of stun rod.
7. Come on, everyone wants to see a couple XCom dogs tear up those alien bastards.

Reply With Quote

...I was thinking that the dog would take up a slot AND it would be assigned to a specific dog handling soldier. If the handler was killed the dog would become "inactive" and just sit in it's last location. The dog would have it's own sprite just like a soldier and it would always be directly in front of the handler (next hex.) There would be no action points expended for to work per se, just having the dog would be enough to show the general location (maybe + or - one hex) of any stationary alien within a certain radius (maybe three hexes?) even through walls at the start of each turn. My reasoning here is that a dog has about 3x the hearing of a human and a zillion time the smell ability. Additionally, the closest (human, machine, or alien) that was moving this would be indicated at a range of six or nine hexes by bearing only i.e. the dog is nervous and alerted and the handler can see where it's looking. Also, it would not make any difference if it was night or day as dogs have good night vision and, of course, hearing and smell are not affected.
