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It would be nice to see at least an acknowledgement of the problem, or to have ANY response at all from developers. At this point I don't even know if this problem is KNOWN, you see?

I have tried poking at wineskin, but unfortunately, I was unable to figure it out. In your July 23th post you said that you'd do that by yourself and post a link to it. I'm still interested in that. Could you please do that for me?

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They have acknowledged the problem; just not on here.

It's not even a problem, per se. I mean, the v19 Stable build has just been finished, basically, and should be going to the porters to be made to work in OS X and Linux.

As for the wineskin, I never got it to upload properly; something stupid about access denied and whatnot.

I've tried; maybe I'll figure out what files are being stupid someday. If I do, I'll upload it.

It's really simple to make one, though. Just download wineskin winery, and make a new wineskin. No fiddling around with settings, nothing. It runs perfectly without needing to modify anything with the wineskin.

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  • 2 weeks later...

I get constant random CTD (crash to desktop) with some wine errors. I'm running the v19 on 10.8.5.

I bought the game off Desura, downloaded the 4GB dmg, installed it, played quite a lot... then all of a sudden I keep getting crashes all the time.

Should I do some Wine customization? I haven't touched it.

Love the game. Hoping that the devs keep addressing the issues :)

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Well, v19 is no better than v18, thank you very much.

[sarcasm] Gee, that's a polite way to report a problem. [/sarcasm]

Instead of giving attitude, maybe you could try to be helpful and explain exactly what's happening? "Ground combat is still not loading" is kinda vague, know what I mean?

@valsolo:

I would recommend downloading the Windows version and putting it into a wineskin yourself. I've never had any problems with the windows version running in a wineskin I made, so maybe it's an issue with the porter? I dunno.

I've tried to upload an empty wineskin before, but for whatever reason it's not let me (something about permission errors and whatnot).

But, anyway, it's not difficult, just google "make a wineskin" and I'm sure there's a guide to make one somewhere. Don't worry about changing or customizing the wineskin, it should run just fine without tweaking it. At least, it does for me. <shrug>

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Hello there,

While I had no problems with the V18 stable build, I am running into a serious game breaking crash for the V19 stable build found on Desura. The game runs fine when I'm on the geoscape, but once I go to a crash site, the game seems to slowly die. I receive a subtle hint where the Xenonauts pictures will bug out or completely disappear on their inventory menu's. Also, sometimes the hidden movement photo will not load during the Aliens turn, leaving a giant black square instead. Eventually the game will then crash, with a pop up saying it's run into a serious issue and must close.

I am adding a basically complete specification of my computer as well as a crash report for you guys. I apologize for the length of this post but for some reason I'm unable to use the attachment feature. Anyways, perhaps my misfortunate will help other fellow mac users.

--------

System Version: Mac OS X 10.6.8 (10K549)

Model Name: MacBook Pro (2011)

Model Identifier: MacBookPro7,1

Processor Name: Intel Core 2 Duo

Processor Speed: 2.4 GHz

Number Of Processors: 1

Total Number Of Cores: 2

L2 Cache: 3 MB

Memory: 4 GB

Bus Speed: 1.07 GHz

Boot ROM Version: MBP71.0039.B0B

SMC Version (system): 1.62f7

--------

Chipset Model: NVIDIA GeForce 320M

Type: GPU

Bus: PCI

VRAM (Total): 256 MB

Vendor: NVIDIA (0x10de)

Device ID: 0x08a0

Revision ID: 0x00a2

ROM Revision: 3533

--------

Capacity: 250.06 GB (250,059,350,016 bytes)

Model: Hitachi HTS545025B9SA02

Revision: PB2AC60W

--------

Process:         WineskinX11 [3594]Path:            /Applications/Xenonauts.app/Contents/MacOS/WineskinX11Identifier:      WineskinX11Version:         ??? (???)Code Type:       X86 (Native)Parent Process:  ??? [1]Date/Time:       2013-09-26 02:35:18.065 -0500OS Version:      Mac OS X 10.6.8 (10K549)Report Version:  6Exception Type:  EXC_BAD_ACCESS (SIGBUS)Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000104Crashed Thread:  0  Dispatch queue: com.apple.main-threadApplication Specific Information:*** single-threaded process forked ***X.Org X Server 1.13.0 Build Date: 20120921Thread 0 Crashed:  Dispatch queue: com.apple.main-thread0   libSystem.B.dylib             	0x9140461d _dispatch_wakeup + 911   libSystem.B.dylib             	0x91535b9a _dispatch_queue_push_list_slow + 372   libSystem.B.dylib             	0x91404662 _dispatch_wakeup + 1603   libSystem.B.dylib             	0x914152c6 dispatch_source_cancel + 334   WineskinX11                   	0x00018716 redirect_atexit + 865   libSystem.B.dylib             	0x913fec0a __cxa_finalize + 2196   libSystem.B.dylib             	0x913feb14 exit + 337   WineskinX11                   	0x00002f44 startup_trigger + 5168   WineskinX11                   	0x00003549 main + 13219   WineskinX11                   	0x00002b15 start + 53Thread 0 crashed with X86 Thread State (32-bit): eax: 0xa014d11c  ebx: 0xa014d0f4  ecx: 0x00000001  edx: 0x00000100 edi: 0x00608770  esi: 0x00608760  ebp: 0xbfff8348  esp: 0xbfff8320  ss: 0x0000001f  efl: 0x00210206  eip: 0x9140461d   cs: 0x00000017  ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037 cr2: 0x00000104Binary Images:   0x1000 -   0x1caff7 +WineskinX11 ??? 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Edited by eggcimpprr
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Instead of giving attitude, maybe you could try to be helpful and explain exactly what's happening? "Ground combat is still not loading" is kinda vague, know what I mean?

I had given all details in my first post in this very thread three months ago. And since then, I hadn't received a single reply from developers indicating that they are in any way interested in fixing my problem. No "we can't repro", no "by design, won't fix", no "will be fixed in v.NN", nothing. Being polite and writing a bug report in a pinned "Mac bug reports" thread on an official Xenonauts forum didn't work, you see? Being sarcastic at least gets me attention, and I hope that eventually it will get me my game in a playable state.

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Ground Combat doesn't appear to be a problem for me, what is happening? Does it hang, or does it crash?

The game hangs up when I enter ground combat. Game shows black screen with "Ground combat loading... Please be patient blah-blah" text on it and then nothing happens. BGM still plays and I can move my mouse cursor, but the combat doesn't load. I've waited for it as long as 15 minutes. CPU load for Xenonauts process is 0%. Everything else apart from that -- starting the game, base screens, aerial combat -- seems to work just fine.

My machine is MacBook Air 13" Mid 2012, OSX 10.8.5. I have this problem since v18.

Correction: I'm not saying that this problem started to appear at v18. v18 was the first version I've tried, and the bug was there.

Edited by n1313
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The game hangs up when I enter ground combat. Game shows black screen with "Ground combat loading... Please be patient blah-blah" text on it and then nothing happens. BGM still plays and I can move my mouse cursor, but the combat doesn't load. I've waited for it as long as 15 minutes. CPU load for Xenonauts process is 0%. Everything else apart from that -- starting the game, base screens, aerial combat -- seems to work just fine.

My machine is MacBook Air 13" Mid 2012, OSX 10.8.5. I have this problem since v18.

Have you clicked that screen?

Have you tried to enable the option to "disable stat tracking" (or something like that)?

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Have you clicked that screen?

Have you tried to enable the option to "disable stat tracking" (or something like that)?

I have, of course, clicked that screen many times. I haven't tried enabling/disabling any in-game options, I was playing on default ones.

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  • 5 weeks later...

Hey Goldhawkies!

Thanks for making this revamp of a classic. Had to be said first. :)

Second, I installed the V19Stable on my MBP 13" Retina early 2013 model.

It starts fine, first time run it had to calibrate or something as it took about 3-5 mins to start but after that no issues.

I'm just going to share a crash report with you. I can't post the log but I can share when the crash happens and what might be causing this.

It happens when I finish a ground mission or when new UFO's are detected. I believe it might be the event manager running in the background or the autosave code that causes this. As this does not happen 100% of the times I figure there has to be some specific conditions in the game engine running at that point. However, it is more likely to happen when I finish a ground mission.

Hope this helps, I'll try to make logs next time, I'm turning on the logging again!

Will keep you posted on new developments and crashes as I play along :)

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been playing some more on V19stable and following problem occurs:

Landingship, second floor - Can't access the flight deck room, Door won't open and the alien inside will not move. At this point I can't continue as the alien ships spawned are mostly 2 floors now.

On the previous post: It seems to continue randomly, crash to desktop, and I really think it has to do with the event manager/handler. Sometimes, the CTD happens when I fire the pulse laser of the scout car. This causes an explosion but the animation causes a CTD (random, not 100% of the time) Then sometimes it shows white boxes instead and will CTD the game after 2 or 3 extra commands given in game.

Q: Where can I find the CTD logging so I can be of more help? Or do I need to activate it somehow differently

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  • 2 weeks later...

got it:

Tue Nov 26 22:04:13 2013: Xenonauts, version .

Tue Nov 26 22:04:13 2013: Pixel Shader Version: ffff0300

Tue Nov 26 22:25:57 2013: ##### : Missing string for label ''

Tue Nov 26 22:25:57 2013: ##### : Missing string for label ''

Tue Nov 26 22:25:57 2013: ##### : Missing string for label ''

Tue Nov 26 22:25:57 2013: ##### : Missing string for label ''

Tue Nov 26 22:25:58 2013: ##### : Missing string for label '0'

Tue Nov 26 22:25:58 2013: ##### : Missing string for label '0'

Tue Nov 26 22:25:58 2013: ##### : Missing string for label '0'

Tue Nov 26 22:25:58 2013: ##### : Missing string for label '0'

Tue Nov 26 22:25:58 2013: ##### : Missing string for label '0'

Tue Nov 26 22:25:58 2013: ##### : Missing string for label '0'

Tue Nov 26 22:25:58 2013: ##### : Missing string for label '0'

Tue Nov 26 22:25:58 2013: ##### : Missing string for label '0'

Tue Nov 26 22:25:58 2013: ##### : Missing string for label '0'

Tue Nov 26 22:25:58 2013: ##### : Missing string for label '0'

Little data though... I now have the feeling I don't have bug logging active.

Edited by Frans1982
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  • 1 month later...

Welleh, not sure if this is the right place to post this but every time i try to download Xenonauts (OSX 10.9.1) Steam just instantly tells me its done without actually getting anything. Happens on both current and legacy versions of the game and its the only Steam item I have that does it. It's probably not of interested to you but hey, just wanted to give you a heads up!

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