Page 10 of 18 FirstFirst ... 89101112 ... LastLast
Results 91 to 100 of 180

Thread: Three Builds to Beta!

  1. #91
    According to the first post of this thread, new dropships won't be available until Beta (october 9 if the developer's schedule holds). New interceptors weren't mentioned, but I wouldn't be surprised if they're reserved for Beta, too.

  2. #92
    Quote Originally Posted by Vivisector 9999 View Post
    According to the first post of this thread, new dropships won't be available until Beta (october 9 if the developer's schedule holds). New interceptors weren't mentioned, but I wouldn't be surprised if they're reserved for Beta, too.
    Thats what we really need, I keep getting my butt kicked by the UFO's.

  3. #93
    Quote Originally Posted by T04dSt0n3d View Post
    Thats what we really need, I keep getting my butt kicked by the UFO's.
    Try to seperate the ufo's by letting them chase your aircrafts. If they're all chasing after one of your planes, then use your other flyers to flank them. If they go for a 1 vs 1 approach things get a little trickier, but try to seperate them in a way that one of your aircrafts can flank one of the UFO's chasing one of your other aircrafts (basically send your planes off in different directions until the enemy is seperated, then turn one of your planes around so that it can chase after another UFO), the second aircraft (now alleviated of it's persuer) can then return the favor by flanking the first crafts persuer. Both of them can then easily kill of the last UFO from the rear while it keeps chasing your third plane.

    I don't know how understandable that explanation is, but that strategy has been working for me so far. Haven't gotten very far into the game yet though, so it might not be a viable strat later on.

    I used to get my ass handed to me all the time aswell. Because the old system was so simple, I didn't think that you were meant to control the combat in such detail, so I just let them attack the UFO's head on and tried to survive by using the evasive manouver-thingy. Worked in the beginning, but I soon lost at least one plane in every fight, so my economy got broken and I'd start getting my ass handed to me on the ground aswell. Creates a really steep downward spiral when you start losing aircrafts.
    Last edited by Morgurthion; 08-03-2012 at 00:01.

  4. #94
    Its fundamental to a big project to have clear and definite goals with timmings like you have.

    You might not be able to do it, but at least you have a very clear idea of what is behind schedule and what is going acording to plan.

    Entering beta phase will be very very exciting for the comunity.

  5. #95
    Rookie Greyson's Avatar
    Join Date
    Nov 2011
    Location
    UK
    Posts
    12
    Yes, we are all looking forward to it
    Hicks: I like to keep this handy... for close encounters.
    Frost: I heard that.

  6. #96
    So exited about this game. Its gonna be 10 times better then the Firaxis one.

  7. #97
    Moderator Gauddlike's Avatar
    Join Date
    Oct 2011
    Location
    Leicester, UK
    Posts
    5,590
    Quote Originally Posted by tpoke101 View Post
    So exited about this game. Its gonna be 10 times better then the Firaxis one.
    My calculations suggest 12.25 times better, and that is a mathematically demonstrable fact.
    Devil's Advocate and forum moderator

  8. #98
    WishfullThinker Gorlom's Avatar
    Join Date
    Dec 2011
    Location
    Sweden
    Posts
    4,074
    I want to see that calculation gauddlike show me your mathematical proof! ^^

    Since the games will be so different I cant really say if anyone will be better then the other. I think that Xenonauts will probably be closer to what I'm looking for though.

  9. #99
    *Party Finger* Lokik's Avatar
    Join Date
    Nov 2011
    Location
    Finland
    Posts
    99
    Oh my... it's really happening. A long time ago I had some doubts whether Xenonauts is going to make it or not and now it's so satisfying to see the game taking shape. Great work, Chris.

  10. #100
    I'll echo that.

    When I first heard of this game, I had a lot of doubts - and why not? A whole parade of X-COM wannabes have come and gone before Xenonauts. Who would be surprised to see one more fall short of the mark? But when my curiosity (and word of mouth) finally got the better of me, the alpha turned out to be better than I expected. The developers are doing a lot of things right in making use of their community - not just the crowdfunding thing, but also listening to them and taking their (more reasonable) wishes into account.

    If the developers keep working and polishing, this really could be a worthy X-COM successor in the end.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •