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Thread: Build V12.1 Released!

  1. #51
    I'll try it on an SSD next update. It should be FAR faster at handling lots of small files.

  2. #52
    Deep One Moonshine Fox's Avatar
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    I apologize if this has been mentioned in the thread, I'm a tad pressed for time. But wouldn't sniper rifles be a good candidate for hypervelocity weapons? With armor piercing ammo, they should be able to easily penetrate materials such as walls, trees and sheds.

  3. #53
    Forum Moderator Max_Caine's Avatar
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    There have be some famous arguments on the subject of different ammo types in threads past. But the long and the short of is that from those arguments it turns out that Chris isn't going to introduce many, if any special ammo types in vanilla. However the framework seems to be there to mod it in.

  4. #54
    Beloved Leader Chris's Avatar
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    Adding hypervelocity ammo to sniper rifle ammo should be very easy indeed, as it is an ammo property rather than a weapon property.
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

  5. #55
    Captain raziel1981's Avatar
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    i think hypervelocity ammo for a sniper weapon would be on the coolest aspects of sniper-rifle use possible.

  6. #56
    Alien Smasher raidsoft's Avatar
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    .50 Cal Armor Piercing rounds ftw!

  7. #57
    Moderator Gauddlike's Avatar
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    The problem would be adding a second round type to an existing weapon as the UI doesn't support it.
    You could easily add a heavier sniper rifle variant with HV ammo though.
    Devil's Advocate and forum moderator

  8. #58
    I posted this in the V12 thread by mistake, so here it is again... It appears the Desura direct D/L .zip has been updated finally. Link

  9. #59
    Commander Jean-Luc's Avatar
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    Quote Originally Posted by raziel1981 View Post
    i think hypervelocity ammo for a sniper weapon would be on the coolest aspects of sniper-rifle use possible.
    "This is a primitive culture. I am here to facilitate its incorporation"

  10. #60
    Deep One Moonshine Fox's Avatar
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    Quote Originally Posted by Jean-Luc View Post
    Now we're talking.

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