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Tweaking ballistic weapons in build v12 and onward.


Max_Caine

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That is my personal view of the shotgun, not necessarily what Chris had in mind.

It looks like he was going for limited range to offset the high damage.

You could actually keep them to the same range as the pistol and still fill the role I see them in.

They are more damaging, slower to get onto target (so more AP to aim and less reaction bonus) and need both hands to operate.

They don't really overlap on anything so the range wouldn't need to be used to differentiate them.

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