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Thread: Soldier recruitment - an idea

  1. #11
    Technically xenonaughts are the mercenaries and countries pay them for protection. I don't see any other organisation being effective against the aliens. That said, having soldier cost based on skill level on the hiring panel would be a nice feature and not that complex to implement. Something to consider when hiring soldiers, cheap fodder who will eventually get stronger or take a money hit and get a head start.

  2. #12
    It's been suggested before. Chris expressed a dislike to hire better or more experienced soldiers.
    Ah well that is a bit of pity. Maybe something I could add as a modd at a later stage.

    Technically xenonaughts are the mercenaries and countries pay them for protection.
    Hmmm... suppose that is true then again doesn't mean one can't subcontract other groups

    I don't see any other organisation being effective against the aliens.
    I suppose it depends how it is implemented. If you start hiring other organisations you would have spend money on training their troops and equiping them with the new tech. Pay them per operation for the troops they send. This could have a consequence of countries been uncorformable with idea of training and arming other groups and which might cause reduced funding. By doing this you have some backup when thing start go pear shape at later stages of the game... sort off trade really, do you invest in mercenaries groups saving long term on base and personal expensives at the risk of annoying countries that are funding you?

    Anywho just thought, not really in the spirt of XCOM but maybe something for a modd?

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