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  1. #1

    How?

    How the hell do I shoot the damn missiles? I can't seem to figure it out. Sometimes they fire on their own at the scouts, and sometimes they don't. It seems completely random. I hit the assigned keys to fire the missiles, and nothing! My expensive MiG-32 are being blown up left and right as they absolutely refuse to shoot anything. Don't even get me started on how fragile they are, sometimes one or two hits from a simple scout blows them sky high. Absolutely ridiculous.

    So how do I fire the missiles. What keys do I use ect. ect. This game desperately needs documentation on basic controls.

    Edit
    It isn't just those fighters either, the starting ones also wont shoot. If they get close they use their guns automatically, but they still wont fire their missile. Unless some sort of random gerbil in space sends them the orders and they do. It seems completely random.

    Edit2
    I finally got the MiG 32 to fire, somehow. I guess the magic god of chaos decided to fire the missile. And... the fighter dodges. Shoots it down. Great. What the hell are these things used for? They seem incredibly crippled against anything. So much as sneeze in their direction and they will die. Meanwhile they seem to never shoot, and if they do most certainly never hit. Then they are sitting ducks.

    I just wasted a lot of time researching junk didn't I?
    Last edited by Gamgee; 06-18-2012 at 05:54.
    They say hope begins in the dark, but most just flail around in the blackness...searching for their destiny. The darkness... for me... is where I shine. - Riddick

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  2. #2
    You have to be in range. If you're out of range of your target, and you click the missile icons while they're green, they turn red, right? And then when you're furiously clicking, the missiles sometimes launch, and sometimes they don't? All has to do with distance from the target.

    Red = you just told your pilot not to shoot that missile even when there's an enemy in range. (You'll see why it's useful to conserve ammo later.)

    Green = Missile will automatically launch as soon as the enemy is within range.

    Green with a Red diamond = Missile was Red, but now you're in range and if you click this missile icon, it will be launched immediately.

    As you mentioned, the enemy fighters dodge. Try sending one missile out as soon as your at range, and hitting the target with a combined burst of fire from a couple of fighters simultaneously while the target's barrel-roll ability is cooling down.

  3. #3
    Also: be careful not to damage scouts too much. If you overkill, they'll be destroyed, and you won't get a ground-assault mission.

  4. #4
    WishfullThinker Gorlom's Avatar
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    Quote Originally Posted by Gamgee
    So how do I fire the missiles. What keys do I use ect. ect. This game desperately needs documentation on basic controls.
    There is documentation on basic controls: http://www.xenonauts.com/manual.html

    Found in this post in the thread "Xenonauts manual"
    http://www.goldhawkinteractive.com/f...ll=1#post18533

    Are you sending the MiGs out alone or in wings together with your F-16s?

  5. #5
    So that explains why I haven't found any wrecks. Over killing them. Also I kept putting my missiles to red... talk about a troll. Okay now to experience so much more of the game. Thanks guys. Helpful forum here, quick too. I may be back in the near future, I've never played a game like this in my life. Though it is fun.

    Edit
    How can I tell if a missile is in range?
    Last edited by Gamgee; 06-18-2012 at 07:04.
    They say hope begins in the dark, but most just flail around in the blackness...searching for their destiny. The darkness... for me... is where I shine. - Riddick

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  6. #6
    WishfullThinker Gorlom's Avatar
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    Quote Originally Posted by Gamgee View Post
    Edit
    How can I tell if a missile is in range?
    Wouldn't that be represented by the cone in front of the aircraft?

  7. #7
    That guide said that was for the cannons? I'm still green. Why are you asking me. Hahahah.
    They say hope begins in the dark, but most just flail around in the blackness...searching for their destiny. The darkness... for me... is where I shine. - Riddick

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  8. #8
    WishfullThinker Gorlom's Avatar
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    Been a while since I played that's why. Maybe it was something about the missile icons. They could be yellow iirc? Maybe that has changed though. Oktober mentions a red diamond?

  9. #9
    Quote Originally Posted by Gorlom View Post
    Been a while since I played that's why. Maybe it was something about the missile icons. They could be yellow iirc? Maybe that has changed though. Oktober mentions a red diamond?
    Been playing the v10 over the weekend and got the following worked out:


    Ok, missiles... the devs seem to have taken a note from flight sims here...

    The red diamond is "missile locked on", if they aren't locked on there will be a timer instead showing the lock time remaining. If there isn't a red diamond, it won't work. It looks like the missiles lock on when the target is in the front arc of the fighter (not the cone, thats guns), not found a "missile range" indicator so far though.

    Green missile means "permission to launch" red means "don't fire", you can toggle them.

    Interceptors show their current target in the top right of their panel, if you're engaging a wing the interceptor will only launch against the target it's got, you can select the interceptor and set it's target by clicking on the hostile. Guns seem to fire on any hostile in the cone.


    As a tip, hostile fighters and heavy fighters barrel roll, so try working you're interceptors in a pairs (one bait one flanker) and launching "from the side" (they'll barrel roll sideways and still be hit).

    The mig isn't there to engage small stuff... they're there to carry 4 torps and knock out corvettes (torps have longer range than corvette guns so you can go in straight and bank away after launch with ab and usually survive), don't send them to dogfight fighters, they don't have cannons and get ripped apart.

  10. #10
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    Quote Originally Posted by LeftyRighty View Post
    The mig isn't there to engage small stuff... they're there to carry 4 torps and knock out corvettes (torps have longer range than corvette guns so you can go in straight and bank away after launch with ab and usually survive), don't send them to dogfight fighters, they don't have cannons and get ripped apart.
    The trick there is to load four Sidewinders, but hold back three of them in the pre-combat pause. Let the first missile launch and get a little down-range from the MiG (about one grid-square seems to work for me), then hit 'space' to pause combat and hit the other three missile icons, ripple-firing all three of them at once. If you time it right, the alien rolls away from the first missile, but he comes wings-level just in time to get the other three shots right in the face. Good fight: good night.

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