Donkeyfumbler Posted June 12, 2012 Share Posted June 12, 2012 I may be remembering this wrong, but in the original XCom didn't researching particular aliens then give your troops a slight advantage on the battlefield? You knew some of their weak spots and could take advantage of them, and that was reflected in better stats? Is that planned to happen in Xenonauts too? Even if it wasn't in the original XCom, does it seem like a good idea - a way of showing you are making some progress in fighting the alien menace better? Quote Link to comment Share on other sites More sharing options...
Death by Chains Posted June 12, 2012 Share Posted June 12, 2012 I may be remembering this wrong, but in the original XCom didn't researching particular aliens then give your troops a slight advantage on the battlefield? You knew some of their weak spots and could take advantage of them, and that was reflected in better stats?Is that planned to happen in Xenonauts too? Even if it wasn't in the original XCom, does it seem like a good idea - a way of showing you are making some progress in fighting the alien menace better? It's already reflected in-game - once you research a given alien species, your troops get a 10% damage-bonus in all subsequent ground-engagements with them. If you've got an alpha-build and have made any headway, check out the Xenopedia entries for '[species] autopsy', particularly the bullet-points under the title. Quote Link to comment Share on other sites More sharing options...
Donkeyfumbler Posted June 12, 2012 Author Share Posted June 12, 2012 Ah cool - thanks for letting me know. I played the alpha a little bit a month or so back, but have left it alone since then till it was a little more advanced, particularly in terms of map generation. Quote Link to comment Share on other sites More sharing options...
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