Kimberly Posted May 27, 2012 Share Posted May 27, 2012 I'm sure you guys have noticed, but events can happen in some pretty wacky places at the moment. A fighter can strafe a shopping mall in the Sahara, or a public park on the northern edge of Greenland. Ideally, the map would have some (invisible) defined areas where certain events are not valid, to prevent this. Does anyone agree? Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 27, 2012 Share Posted May 27, 2012 A fighter can strafe a shopping mall in the Sahara There's a Carry On movie were our intrepid cast have joined the foreign legion. They are lost in the desert, with no water. They see a mirage and run towards it just for it to vanish and for them to try and drink sand. It happens again. Then, in the distance they see a beautiful dream resort. they laugh at their own foolishness and walk on. Meanwhile, at the entrance to the lush resort the two owners fall out over their choice of location... ..then it gets strafed by aliens. Oh, it was Carry On Follow that Camel Quote Link to comment Share on other sites More sharing options...
Arturius Posted May 28, 2012 Share Posted May 28, 2012 Yes, I agree. Area-defined events would be a nice feature (but I can also live without them). Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 28, 2012 Share Posted May 28, 2012 It might actually be pretty easy to do. Maybe the events system can be tied into the same file that defines which mission types are available in an area. You could make sure that areas with no chance of a populated mission also has events that reflect that. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted May 28, 2012 Share Posted May 28, 2012 I think it IS already tied in to the mission map some extent, hence getting boat related ones at sea and land ones on er, land. Quote Link to comment Share on other sites More sharing options...
Chris Posted May 28, 2012 Share Posted May 28, 2012 Hmm. Easier said than done. It's something we might fix in beta but it's not a very high priority fix. Quote Link to comment Share on other sites More sharing options...
Kimberly Posted May 29, 2012 Author Share Posted May 29, 2012 Hmm. Easier said than done. It's something we might fix in beta but it's not a very high priority fix. Well, that's good enough for me. Quote Link to comment Share on other sites More sharing options...
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