Let us condsider your points:
1) Re. blaster bombs. I contend they were incredibly unbalanced. In X-Com, all I needed were three guys in flying suits as forward observers. Then, as soon as a bad guy popped his head up, I would blow it off from the other side of the map. Or heck, thanks to the radius of a blaster bomb, I could systematically carpet-bomb whole sections of map if I wasn't too sure where the enemy was. And that's supposed to be balanced? The solution you propose: "make it incredibly expensive" doesn't balance a blaster bomb launcher. A weapon too costly to manufacure in-game will either get passed over for other tools that can do the same job, or if it can do the jjob better than any other weapon, all resources will be channelled into the creation of it.
2) Re. "stop copying X-Com". As an "x-com junkie" "awaiting it's rebirth" this seems to be in direct contradiction to your admonishment to "stop copying X-Com". Exactly what do you want stopped? As an example of this contradiction, you want ufos to land and perform missions. As in X-Com. But you want Goldhawk to not copy X-Com. Is it that you would like Goldhawk to cherry-pick desirable attributes from X-Com? What attributes then, do you not what? Considering your later comments, are you concerned that the play-style is too close to X-Com, or the story and setting is?
3) Re. UFOs on missions/landing. Landing did happen in earlier builds, I have seen the pristene hull of a light scout. No doubt landing will be brought back in again. You say you've hacked the stats of fightercraft. How then did you not see in the xenonauts directory a number of filenames beginning with AM. E.G. AM_BaseAttack or AM_BombingRun. These are all alien missions. The assets are already there: they haven't been implemented yet. This is because the game is still in alpha. That is a reason, by the way. Not an excuse.
4) Re. "creative writing". You seem to be upset that Xenonauts is based around a small multinational organisation, formed in the wake of a potential alien threat, which turns out to be an alien invasion from beyond the stars. You would prefer that Xenonauts be about anything else than a small multinational organisation, formed in the wake of a potential alien threat, which turns out to be an alien invasion from beyoind the stars. Is this the heart of your complaint that Xenonauts is a carbon-copy of X-com? Are you concerned that the weaponry which Xenonauts are armed with is similar? Or that it uses the term "alien alloys" as X-Com did? Please, share your views on this matter, so I can discuss them more with you.
5) Were you the most upset on learning that Xenonauts was from the human perspective, rather than the alien perpective? Is this what turns you off the most?
I wouldn't mind playing as the aliens for a while sometimes as well.
Hmm thinking about it there is probably a way to do that as a mod...
Reverse the game by having you in charge of the first alien base on the planet.
OK that would be an awful lot of work but most of the stuff you need is either in the game or planned for implementation.
The only thing that would be a problem would be missions.
How would you generate those?
Sorry sort of got sidetracked, can't remember what I was going to post now.
Devil's Advocate and forum moderator
I also think playing as the aliens could be fun. Maybe next game in the series?
It would be interesting to understand the motivation ot the invasion and its development, as days go by.
However, if I were an alien commander, I think I would try to assess a preemptive strike, in order to wipe all resistance in a single hit.
Something like the seven hour war in the HL universe.
Tim Good's novels, where Julian Gollop sourced a number of concepts are probably the place to go to see what can be done. But, even then Mr Gollop did a first rate job to tying together disparate themes into a single cohesive storyline. He should get huge credit for that, in addition to everything else X-Com.I have read various bits of the information you have mentioned (not all by any means) and was not overly caught up by it.
It hink the back end of the Sectoid storyline could have been streamlined even further (easy to say when it's all laid out for you and they were racing through the last seconds before release). I may give the EU mods a look to see what can be done there.
The OPs right enough in saying that there are plenty more areas to be mined, or added to the existing EU tree. But, it the devs game and I'll just have to wait and see.. then slate it with practised harrumphing.. and then put my own research tree in instead
This is the issue with playing any game as "the small, scrappy underdogs verses the technological goliaths". I think it was in Mass Effect 1, in the first Contact War, during the occupation of Shanxi when the Turians had space superiority they could pretty much blast whatever they liked, whenever they liked it. Why bother invading when you can nuke one or two cities from orbit? I mean, really, why?
Well, a frequently used out is that you can't nuke it form orbit. But why you ask... oh go on ask....... fine, I'll tell anyway:-
1) Earth contains precious minerals
2) You require Earth's water
3) you're form Earth's future so you'd be killing your ancestors
4) your from Atlantis and you'd be poisoning your own planet - see also Hollow Earth
5) you covet Earth's women. This is why they are not in the game. They are being kept safe and hidden form aliens
6) you need humans as slaves in your galactic empire
7) your own planet is dying and you need a new home. nuking it would be bad.
8) there are no aliens, and this is all a cunning ruse to unify mankind
9) Earth has some cool shows. It was the 20th century radio signals that brought aliens here in the first place.
10) This is all just a warning. A giant robot will appear with the certain message that we all better behave ourselves.
I don't want to hijack this thread from it's original purpose, but each of those arguments are refutable, providing you're not interested in mass destruction, but a limited show of force. i.e. nuking few cities. Heck ,you don't need nukes. A few moderatly sized NEOs would do the job. Perhaps we should take this elsewhere?
Secondly, game developers do not "take" someone else's money. People give developers money in advance as an investment so that the developer has the funds to better develop the game as they see fit. If one does not believe in the developers ability to deliver a good product then that individual has the choice to not pre-order the game. You have played the demo for free at this point and you can make the choice of whether or not to invest in this development studio, but to come here insult them as not being creative is ridiculous. It is the same as buying single stock (except you didn't buy anything) in a company and going to the board meeting and calling the CEO an idiot. I'm sorry for being this rude towards you but I cannot stand when people behave this way towards people that are passionate about their work and striving to create the best product possible.
Last edited by Quartermaster; 05-17-2012 at 20:47. Reason: Type
I'm kind of wondering whether op was a troll or someone who plays himself up to be victim and is now away "Because they are fanboys" .-. I mean, he was talking about how forums aren't kind to newbies, which isn't true as it completely depends on forum