udm Posted May 16, 2012 Share Posted May 16, 2012 (edited) Now I know this may not be popular with everyone, but two of the things I miss from X-COM were the Saving Private Ryan and grindhouse moments, where you either got nuked to hell walking out of the dropship, or a Chryssalid would creep into your ship on the 2nd turn and proceed to slaughter the entire crew in 3 turns. It's unbalanced, frustrating and unnecessarily punishing - and that's why it creates such lulz for smug players. I love it because, while it almost guarantees an instant loss in the early game, it tells a story of its own. People are likely to load the saved game again, but regardless it's one of those things where you just excitedly tell your friends about. It makes the game even more special. Perhaps this can be implemented into the harder difficulties, or put up as an option like Iron Man Mode? Edited May 16, 2012 by udm Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 16, 2012 Share Posted May 16, 2012 What is it you want implementing? Are you asking for this to be a planned event or just possible as a quirk of the AI? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 16, 2012 Share Posted May 16, 2012 I suppose he wants it as a quirk as you are supposed to be able to reload and bypass it? Think he wants to force a situation that ends up on the "Murphy's laws"-list. "If there are reapers spawning in the mission they will spawn inside your chinook and rape your soldiers." Quote Link to comment Share on other sites More sharing options...
udm Posted May 16, 2012 Author Share Posted May 16, 2012 Quirk of the AI, sorry I wasn't clear. @Gorlom: right, you know how sometimes shit happens in spite of all that planning? When Murphy's Law decides to play its hand, and there's little you can do about it but panic? It also prevents players in Iron Man Mode - most of whom should be very experienced players - from getting too cocky I'd read somewhere that Chris had decided to impose a minimum distance on enemy troops from the dropship, that's why I made this suggestion, but I stand corrected if I'm wrong. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 16, 2012 Share Posted May 16, 2012 The minimum distance is only on spawning, there is nothing stopping them from running over afterwards. Quote Link to comment Share on other sites More sharing options...
freeaxle Posted May 16, 2012 Share Posted May 16, 2012 It did promote some very tactical thinking. It taught me how to use smoke grenades and move slowly. On the other hand it was incredibly annoying, so whilst I share the nostalgia, I'm going to have to vote against the proposed resurrection of this particular feature. X-Com: It abused the gamer but never disrespected them. Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 16, 2012 Share Posted May 16, 2012 While I recall some pretty scary moments blasting Cryssalids away from around the landing zone, I don;t think I ever had one get up the ramp. Mainly as I was so panicky around them I suppose. I don;t recall the chain reaction of chrysalid/zombie creation getting horribly out of hand - a few real scares though. OP is right in that these are the things that stick in your mind, and something should be possible. But I agree with a minimum spawning area - with the potential to be overwhelmed as a possibility. Quote Link to comment Share on other sites More sharing options...
XenoMask Posted May 18, 2012 Share Posted May 18, 2012 Well, I guess it could be added as mod or game modifier like Iron Man mode where you can tick it on if you want them to spawn anywhere on map Quote Link to comment Share on other sites More sharing options...
Targe Posted May 19, 2012 Share Posted May 19, 2012 It's just random placement of aliens. I'm sick and tired of finding half of them holed up in the UFO every time, btw, guaranteeing casualties unless I can blast the crap out of the walls they are standing beside. Armour piercing shells should punch holes in ufo walls. Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 19, 2012 Share Posted May 19, 2012 again, this is spawning and balancing to be done. I also feel that it might have a little to do with the breaching shields we've yet to see in game. I think those will lower the body count somewhat. Quote Link to comment Share on other sites More sharing options...
Chris Posted May 20, 2012 Share Posted May 20, 2012 As you can see in the terror sites, even with the spawning exclusion zone you frequently take losses just stepping off the Chinook. Also, a fair portion of the aliens deliberately spawn inside the crashed UFO every time. That's what they're trying to defend, why would they leave it? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 20, 2012 Share Posted May 20, 2012 As you can see in the terror sites, even with the spawning exclusion zone you frequently take losses just stepping off the Chinook. Also, a fair portion of the aliens deliberately spawn inside the crashed UFO every time. That's what they're trying to defend, why would they leave it? They boobytrapped it with proximity grenades? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 20, 2012 Share Posted May 20, 2012 That would make repairs tricky. Unless you have rookies. Quote Link to comment Share on other sites More sharing options...
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