We can't win, can we? If we don't post up stretch goals, we're out of touch and not doing the cool stuff the other Kickstarters are. We're rubbish at marketing because we can't motivate the Kickstarter community like everyone else does, and we've given no incentive for people to donate above the funding amount. We're idiots because we've left money on the table.
If we do post up stretch goals, then we're amateurish because we're either compromising our artistic integrity by adding new features that weren't in the earlier design, or we're leaving ourselves open to attack because our stretch goals are overpriced (or the community didn't vote the way people wanted, so they have a bee in their bonnet about it). We're money grabbing bastards for trying to take the money people are potentially making available to us.
Wiglafman - I really don't understand how us saying "if we hit X funding, we'll add a new tileset" is somehow leaving you worse off than you were before? You're not obliged to try and make that happen. If I said to you "I'll give you $10 if it rains on Thursday" would you be annoyed with me if it didn't rain on Thursday, because you've "lost" that money?
The new tilesets aren't a feature that have to be in the game, or were going to be. We were already going to have 7 tilesets in the game it'll potentially go up to 9 if we raise enough money in the Kickstarter. Why are you so angry about that? Yes, we could add all the stretch goals to the game to make it more exciting and immersive, but we're a small team and we don't have the resources to do it. If we raised enough money on Kickstarter we might be able to, of course, which would make the game better for everyone - but that's exactly what you're criticising us for trying to do.
In hindsight, I really wish we hadn't offered stretch goals either. The amount of flak we've taken for trying to be open about what we want to do and to offer backers a small bonus if the Kickstarter goes well has encouraged me not to bother in the future - it just seems to be seen as a weakness to attack by a small but not insignificant part of the internet. None of the features on the list were going to be in the final game - and in fact if I'd never mentioned them at all I doubt anyone would have noticed they weren't present. Lesson learned the hard way.