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Thread: [7.5.1 - Ground Combat] AP penalty for carried weight does not change.

  1. #1

    [7.5.1 - Ground Combat] AP penalty for carried weight does not change.

    [7.5.1 - Ground Combat] AP penalty for carried weight does not change.

    In the inventory screen in ground combat, picking up or dropping items updates the carried weight and "AP after Penalties" fields.

    Unfortunately, this does not have any effect on the actual AP available to each soldier at the beginning of the next turn.

    Actual max AP does not change from what it was with the soldier's original loadout at mission start.

  2. #2
    *Party Finger* Lokik's Avatar
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    Noticed this as well. My default team had a guy with a rocket launcher, but he didn't have enough APs to actually fire the weapon even if he didn't move during the turn. So I dropped one rocket to the ground to fix this, but the next turn he still had only 29 APs.

  3. #3
    Commander Sathra's Avatar
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    Yeah...its a bit odd. Hopefully it'll be fixed in the next build.
    Common wisdom proposes that at minimum 60% of the field of engagement should be rubble and/or on fire. As such the munitions budget has been increased 50%. Operations debriefs have shown that 15% is insufficient for current combat requirements.
    Ein jeder Engel ist schrecklich.

  4. #4
    Still appears to be present in [v8.2]

  5. #5
    Beloved Leader Chris's Avatar
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    Yup, logged it. We'll try to get this fixed up too.
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

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