jamoecw Posted May 11, 2012 Share Posted May 11, 2012 (edited) with the suppression threads getting big and bogged down, i figured a way to just get the basic pulse of the community towards the idea would be helpful. suppression ideas are pretty much four ideas in some form of combination: slowly prevent movement slowly keep the enemy from effectively shooting deal damage to enemy slowly prevent movement, keep the enemy from effectively shooting deal damage to enemy, slowly prevent movement deal damage to enemy, slowly keep the enemy from effectively shooting deal damage to enemy, slowly prevent movement, keep the enemy from effectively shooting slowly prevent movement, prevent damage to enemy slowly keep the enemy from effectively shooting, prevent damage to enemy slowly prevent movement, keep the enemy from effectively shooting, prevent damage to enemy if i have missed some idea in this combination please tell me. 2. includes sapping APs used solely for firing, as well as reducing/eliminating reaction shots, or even reducing accuracy. 3. would be improved chances at reaction fire, as that leads to damage to the enemy. 4. would be morale damage, as that would eventually result in panic, which would cause a full loss of APs, and thus result in no movement and no shooting. 8-10. includes increasing the effects of cover. missed vision reduction and affecting the AI. Edited May 17, 2012 by jamoecw Quote Link to comment Share on other sites More sharing options...
Gorzahg Posted May 11, 2012 Share Posted May 11, 2012 I choose the one that stops the enemy getting off reaction fire. Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted May 11, 2012 Share Posted May 11, 2012 Suppression should = AP penalties (either an actual penalty or increased cost), Lowered accuracy, and perhaps also reduced vision. /end thread Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 11, 2012 Share Posted May 11, 2012 I think supression should be a banana cream pie to the face. /end thread Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 11, 2012 Share Posted May 11, 2012 slowly prevent movement, keep the enemy from effectively shooting for me, although the cream pie to the face would be good too. Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted May 11, 2012 Share Posted May 11, 2012 I think supression should be a banana cream pie to the face./end thread Aww why you gotta use my favorite pie? Why not lemon meringue? I hate lemon meringue... Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 11, 2012 Share Posted May 11, 2012 Aww why you gotta use my favorite pie? Why not lemon meringue? I hate lemon meringue... You should know by now I do it for the double entendre! MOUAHAHAHHAHAAAHAAHAAAHAA! PS. Thothkins can now never eat banana cream pie again. Quote Link to comment Share on other sites More sharing options...
Belmakor Posted May 11, 2012 Share Posted May 11, 2012 I think the people voting movement haven't bothered to read that OTHER thread... Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted May 11, 2012 Share Posted May 11, 2012 You might be right Belmakor. To be fair that thread is gargantuan. Quote Link to comment Share on other sites More sharing options...
Belmakor Posted May 11, 2012 Share Posted May 11, 2012 Has anyone noticed anything odd about the percentages in that poll? Quote Link to comment Share on other sites More sharing options...
Shima Posted May 11, 2012 Share Posted May 11, 2012 Nah, I'm sure that people are just voting with 190% efficiency Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 11, 2012 Share Posted May 11, 2012 Has anyone noticed anything odd about the percentages in that poll? That I seem to have voted more than once is simply a show of my faith in the validity and necessity of the poll itself :-) Quote Link to comment Share on other sites More sharing options...
Safe-Keeper Posted May 11, 2012 Share Posted May 11, 2012 The most realistic would be an "AI penalty" that kept aliens from moving into view to engage you (that's what suppressive fire is all about, keeping the enemy from going out of cover), but I would be on board for a penalty to morale, accuracy and reaction fire, too . Not sure if I would want it to be a very big effect, though. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted May 11, 2012 Share Posted May 11, 2012 I'd just be happy with AP and accuracy reducing. Hmmm...pie launcher attachment for the AR? Quote Link to comment Share on other sites More sharing options...
erutan Posted May 11, 2012 Share Posted May 11, 2012 (edited) Just read the last page or two of the other thread, it's been narrowed down fairly well. Your poll is missing accuracy reduction, less chance to start reaction fire, more susceptible to reaction fire, decreased vision range, etc. If you're going to start a poll at least bother to check what was discussed beforehand. Here you go: http://www.goldhawkinteractive.com/forums/showthread.php/1551-Suppression-Mechanics/page13 Edited May 11, 2012 by erutan link to last page Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 11, 2012 Share Posted May 11, 2012 I haven't voted, I don't think the options in the poll reflect the discussion well enough. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 11, 2012 Share Posted May 11, 2012 What is supression in the game? English is not my native language, and the dictionary didn't help. I know what the word means, I just don't understand the situation where it happens in the game. Help?? Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted May 11, 2012 Share Posted May 11, 2012 Suppression is just the tactic of firing as many times as possible at a target to get them to take cover and hinder them from firing back at you (or your squadmates). Example: What the AI is doing to this guy (who is apparently a terrible shot seeing as how he isn't factoring bullet drop). Quote Link to comment Share on other sites More sharing options...
erutan Posted May 11, 2012 Share Posted May 11, 2012 +1 in solidarity with gaud Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 11, 2012 Share Posted May 11, 2012 Suppression is just the tactic of firing as many times as possible at a target to get them to take cover and hinder them from firing back at you (or your squadmates).Example: What the AI is doing to this guy (who is apparently a terrible shot seeing as how he isn't factoring bullet drop). Thx a lot pancakes! I got it now... Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 11, 2012 Share Posted May 11, 2012 Has anyone noticed anything odd about the percentages in that poll? Since it's multiple choice poll, no not really. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 11, 2012 Share Posted May 11, 2012 The most realistic would be an "AI penalty" that kept aliens from moving into view to engage you (that's what suppressive fire is all about, keeping the enemy from going out of cover), but I would be on board for a penalty to morale, accuracy and reaction fire, too .Not sure if I would want it to be a very big effect, though. That would have no effect on the player though. You either need a big enough penalty that the player is really worried about sending his troops out into the area or some kind of effect on the troopers to enforce a bit of caution. Once you have an idea of how suppression should effect the player you can get the AI to respond appropriately. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted May 11, 2012 Share Posted May 11, 2012 I think we've got enough to worry about, what with the impending near 100% accurate reaction fire of Alien plasma-guns-of-doom, thank you very much. Quote Link to comment Share on other sites More sharing options...
jamoecw Posted May 17, 2012 Author Share Posted May 17, 2012 Just read the last page or two of the other thread, it's been narrowed down fairly well.Your poll is missing accuracy reduction, less chance to start reaction fire, more susceptible to reaction fire, decreased vision range, etc. If you're going to start a poll at least bother to check what was discussed beforehand. Here you go: http://www.goldhawkinteractive.com/forums/showthread.php/1551-Suppression-Mechanics/page13 i used general terms for things, so effectively shooting at you includes less chance to start reaction fire, as there would be less shots at you. reduced accuracy is also included in effectively shooting at you. more susceptibility to reaction fire is included in deal damage to enemy, as it increases the chances of dealing damage to the enemy. i figured having it be very general would help guide basic implementation without arguing about increased AP cost to fire/reduced accuracy, as they are different, but aim at doing the same thing (in general sort of way). you are right that i did not get reduced vision range. is there anything else i missed that you think shouldn't be in the other options? The most realistic would be an "AI penalty" that kept aliens from moving into view to engage you (that's what suppressive fire is all about, keeping the enemy from going out of cover), but I would be on board for a penalty to morale, accuracy and reaction fire, too .Not sure if I would want it to be a very big effect, though. missed the ai one as well. Quote Link to comment Share on other sites More sharing options...
irongamer Posted May 17, 2012 Share Posted May 17, 2012 slowly keep the enemy from effectively shooting I'm thinking along the lines of a penalty on their accuracy when firing and/or reducing the chance of reaction fire. Quote Link to comment Share on other sites More sharing options...
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