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Heating up the Cold War


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I was thinking about the Cold War setting on the way home. It’s something that I’ve heard mentioned a few times about Xenonauts.

Yes, it’s set in 1977. Yes, the weapons are era specific and yes, there’s starkness to the art. But does the game really reflect the era, what could it do to reflect it more and should it bother?

One thing that I would really like to see would be an event system running in parallel with/ in addition to the alien attack one, showing the reaction of the funding nation’s to events:-

‘Pravda reports that aliens have been welcomed in Moscow.’ would be a bad one to read

‘ Riots continue in Paris suburbs for a third night.’

‘local forces rout alien survivor’

‘ Governor unmasked as Sebillian agent’

‘ Country X threatens Country Y over disputed border, in face of alien invasion.’

‘ Ambassador Fererro Rocher assassinated.’ – Infiltration mission successful.

And so on, anything to give a bit of heart and soul to the otherwise bland funding world that the game is based in. There’s an invasion fleet in orbit. It would be nice to know what the reaction to it was, other than funding the Xenonauts out of the petty cash. Messages would become increasing desperate as the invasion progressed, enhancing the tension in the game hopefully.

So some thoughts, based as firmly as possible within the context of work we’ve already seen in the game.

Nuclear Threat

Background: We all lived under the shadow of the bomb. An escalating crisis could lead to something cataclysmic.

Game background: Perhaps that’s a reason why the aliens simply don’t attack. Mutually Assured Destruction would kill their landing troops just as it would kill everything else. Perhaps they are scanning the Earth’s military capabilities before their other ships arrive.

In game:

-The option of nuking countries that have singed with the aliens won’t really work as the Geoscape doesn’t operate at that level of detail.

- Missions through irradiated wastelands would look very cool, but would take too much work to bother about.

- Having the option of alien friendly countries nuking your based isn’t good for game play.

Expansionism

Background – Behind the sabre rattling, there was an never ending desire to expand spheres of influence across the globe.

Game background - In any circumstance, never underestimate humanity’s desire to take advantage of one another, even in the face of disaster.

In Game:

- Funding nations can expand or contract depending on alien attacks. They will actively seek to do this, even if it means going against some Xenonaut interests.

- Missions against the alien threat could be activated by a funding nations’s goals. In effect, expanding the goals of a mission, some of which would not require an intercept component.

-Funding nations are linked to each other. Other finding nations are linked with the fates of one of the two superpowers.

The lack of a country by country feed into the funding nations make the above tough to implement.

Idealism

Background – Publicly displayed goals of the cold war revolved around an ideological difference between the superpowers.

Game Background: A number of UFOlogy figures in the US report that the visitors were communist in nature, alerting these people to the US authorities.

In Game:

- The Alien fleet could effortlessly divide a cold war world by siding with one half of it. Less of a pact through infiltration, than an alliance against a common hated foe. The humans would get world dominance and technological wonders while the aliens would get the rare minerals they are really after. Naturally, all humans would end up as food/pets regardless of which side is allied with.

-Disruption of funding nations, and possibly allies through withdrawal of funds.

- Active resistance by local forces in Geoscape missions.

- Increased costs to operate bases, buy equipment etc in that part of the world.

- Targeted attacked against hated enemies of the human/ alien alliance, placing strain on limited resources.

Enemy Within/ Espionage

Background – When the wall came down, a sizeable number of the East Germans were found to be spying on each other. You just never knew if your neighbour was someone you could trust.

Game Background – While there’s an invasion fleet in orbit, perhaps the aliens are trying to be a little bit sneaky to weaken their foes first.

In Game :

-Infiltration missions run by aliens, much in the same way as a lead up to signing an alien pact as portrayed in the first EU.

- Pacts that would operate much as alliances above, but later in the game. Local forces could be working for either side, depending on how insidious the pact was.

- In conjunction with more in game news information, it would be clear which countries were beginning to turn to the aliens. Such countries would be key to run missions in

- Flyovers of countries would have an impact on infiltration as would base location within that funding nation.

- Anti infiltration missions, much like Apocalypse. Basically a normal mission minus the air combat phase. ‘ Local forces identify possible infiltration. Investigate.’

Perhaps sometimes there may not be any aliens present, losing points with the funding nation.

- Defend the military base from Alien infiltration/ ground assault is another option

- Escaping aliens and missions that are not taken up by the Xenonauts, would play strongly into this area.

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I did try to keep most of the above within the constraints alreeady shown in the game mechanics so nothing particularly new had to be invented.

It's all about trying to get additional depth to the game within the constraints already in place. Since there's already an event systems in place, how difficult would it be to add to it to show a world in escalating crisis?

I know Chris has said that the focus would remain on the Battlescape side of things, as you;d expect but I'm hoping that Kickstarter pennies may allow for some depth here.

It's an area that the original EU guys lost no time whatsover in improving and it certainly made a huge difference there.

Thanks for trawling through the post. It would be interesting to hear about any other areas of the cold war that could/ or could not be added to the game.

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  • 2 weeks later...

not necessarily. Like everything else, there are any number of variables.

- The alien first waves of attacks are a bluff. They are trying to quickly subdue us before we find out that their fleet is in very poor shape. When we do find out then we look for ways to exploit them.

- The Xenonauts have turned the tide. It's been tough, but there has definitely been a tipping point. Cpl Hicks 'Nuke things in orbit has made all the difference. It's going to be a hard run in, but the nations of earth can see a brave new world ahead.

- The aliens are too strong. They sweep the Xenonauts form the sky. Only those nations who have complied to varying degrees are able to forge an underground movement to fight a guerilla war. One or two free nations are just holding on. But any new world to come will be one of recriminations and further bloodshed.

So, these are three examples at varying stages of the spectrum. In all of them you will have nations looking to their own futures as well as the future of the Earth. yes, humanity's survival is paramount. But it's an even better world if your ideology is the prevailing one when the dust clears.

While the uniting nations together thing is a nice idea, I think it only works when it's made abundantly clear that the alien occupiers want it that way; when territorial boundaries are redundant as the whole of earth is a slave camp;humanity is taken to the stars in chains; the whole thing is a ruse, and the superpowers pretend that they wish to be unified for whatever reason. Nations pretending things to unite is a staple in political history.

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