It probably allowed maybe 1 out of 12 of my rookies shot to survive with a nearly fatal wound (which I was lucky to beeline for medkits, or else that rookie was toast...).
It probably allowed maybe 1 out of 12 of my rookies shot to survive with a nearly fatal wound (which I was lucky to beeline for medkits, or else that rookie was toast...).
What's a stack of pancakes doing holding the position of commissar? Hell if I know...
Commissar Pancake's Channel of Random Blather:
http://www.livestream.com/commissarpancakes?t=409905
Armour progression was all to the good - heavy flying armour definitely increased your squads chances. I really like your squad being able to hit the aliens regularly, but our weapons only just cutting it.
It's a good immersion builder for me.
It also adds the feeling of inferiority that so motivates and enlivens our troops.
Last edited by Dix; 05-07-2012 at 20:19.
He who has a why to live, can bear almost any how. -Niestzche
They're fine as they are. Yes, it's an immersion breaker, but it's also a good gameplay feature, in that it strongly encourages you to keep your guys alive and build a squad of elite soldiers.
Which is IMHO both a good gameplay mechanic, realistic, and true to the X-Com games, in which soldiers without uniform died when hit 99% of the time, and all the initial uniform did was basically give them a chance to survive, even if they still often lost consciousness.The real problem of these soldiers is that they die from 1-2 hits even in initial armor
Surrounded by games in which people take a whole volley of shots to kill, I actually like this setup. The initial armour, in my opinion, should offer little additional protection -- later armour setups can be made to absorb fire better.
I agree with this. I think that the starting armour should offer only projectile protection. You should have to research an armour that is designed to offer even minimal protection against plamsa weapons. Wouldn't need to be manufactured, just replace the stats of Jackal armour to represent the fact your scientists have found a new way of protecting against plasma. Kevlar isn't very good at dissipating heat after all.
As it stands, my guy can still storm a UFO with two reptillians inside, take a single reaction fire shot into the Jackal armour and then throw a grenade killing both.
I'd rather this ability was something that had to be earned only after losing several soliders to plasma fire in the first few missions.
Last edited by Belmakor; 05-09-2012 at 16:59.