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Thread: Soviet Weapons

  1. #11
    Sergeant XenoNUT's Avatar
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    LOL Yes well the installer (really just WinRAR self-extracting exe) does tell you to change the install path to match your Xenonauts install folder. I'm not running 64-bit so for me it's just C:\Program Files\Desura\Common\xenonauts.
    I'm not really one of those loony tinfoil-hat, black helicopter, UFO types... just not very creative.

  2. #12
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    Could You put the mod on another site, which is not required to register? For example, on the www.depositfiles.com?

  3. #13
    Sergeant XenoNUT's Avatar
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    S. Alex - you should be able to download the file without registering. But you have to wait for a countdown, I think it is 20 or 30 seconds. Actually I am looking for another file hosting site, I have seen a lot of people using box.net - what do others recommend?
    I'm not really one of those loony tinfoil-hat, black helicopter, UFO types... just not very creative.

  4. #14
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    Quote Originally Posted by XenoNUT View Post
    S. Alex - you should be able to download the file without registering. But you have to wait for a countdown, I think it is 20 or 30 seconds.
    No, i'm should to sign up or register on this site before download.
    1.jpg

    Quote Originally Posted by XenoNUT View Post
    Actually I am looking for another file hosting site, I have seen a lot of people using box.net - what do others recommend?
    I suggest www.depositfiles.com. Easy to upload, easy to download. Only problem is a difficult capcha.

  5. #15
    Steely-Eyed Bug Hunter Pinetree's Avatar
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    Quote Originally Posted by XenoNUT View Post
    S. Alex - you should be able to download the file without registering. But you have to wait for a countdown, I think it is 20 or 30 seconds. Actually I am looking for another file hosting site, I have seen a lot of people using box.net - what do others recommend?
    I use Mediafire, no problems with it whatsoever.No 60 second waits, no captchas or any thing like that.

  6. #16
    Sergeant XenoNUT's Avatar
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    Signed up for an account with Dropbox so we'll see how that goes. Updated link: https://db.tt/crGSCj4n
    Last edited by XenoNUT; 06-30-2014 at 16:06. Reason: Updated link
    I'm not really one of those loony tinfoil-hat, black helicopter, UFO types... just not very creative.

  7. #17
    Sergeant XenoNUT's Avatar
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    Also:

    Per Quartermaster and jimbobfury's suggestions in this post, AK-47 has been made higher damage but less accurate and with less AP for burst fire, RPG-7 has been made lighter but single use (no reload).
    Last edited by XenoNUT; 05-15-2012 at 12:26.
    I'm not really one of those loony tinfoil-hat, black helicopter, UFO types... just not very creative.

  8. #18
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    Quote Originally Posted by XenoNUT View Post
    Signed up for an account with Dropbox so we'll see how that goes. Updated link: http://db.tt/4XQF93bw
    Work on demo.... Thank you!

  9. #19
    realy cool mod

  10. #20
    Captain Quartermaster's Avatar
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    I have been fiddling with the soviet weapons a bit myself and I think I have come up with nice stuff for the RPG-7. The first is an image for RPG-7 specific ammunition which looks like this (click on it to get a good look):
    RPG7_heat.png

    This is what I am using for the weapon stats of the RPG in weapons_gc:
    <Weapon name="weapon.rpg7" bulletType="rocket" emptySound="Empty Click 1">
    <props range="20" hands="2" recoil="65" weight="7" clipSize="1" reloadAPCost="20" reactionModifier="0.5" reloadSound="Weapon Rocket Launcher Reload" />
    <SingleShot sound="Weapon Rocketlauncher Single" delay="1.2">
    <Set1 ap="21" accuracy="65" />
    <Set2 ap="25" accuracy="80" />
    </SingleShot>
    <BurstFire />
    <GUIImage name="weapons/ballistic/soviet/RPG7_black.png" />
    <GroundImage name="grounditemimages/rocketlauncher.png" />
    <Ammos>
    <Ammo name="weapon.rocket.rpg7heat" type="kinetic" damage="70" stunDamage="40" mitigation="45">
    <Projectile spectre="projectiles/rocket" speed="1200" />
    <Impact spectre="particles/explosion/explosion" gasType="RocketFragSmoke" fireChance="40" smokeChance="75" radius="2.5" sound="Weapon Rocketlauncher Explosion" />
    </Ammo>
    </Ammos>
    </Weapon>

    As for weapons.xml the following are the main pionts for the parameters of the rpg rocket:
    Weight = 5
    SlotWidth = 4
    SlotHeight = 1

    I also made the following adjustments to the vanilla rocket launcher:
    Weight = 11
    Weight of rockets = 2.5

    This set up makes the RPG ideal for if you want a one shot AT weapon, but inferior to the vanilla rocket launcher otherwise (the RPG +1 extra rocket is about the same weight for the vanilla rocket rocket launcher +1 rocket and inferior in accuracy).

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