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    Thread: Soviet Weapons

    1. #11
      Sergeant XenoNUT's Avatar
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      LOL Yes well the installer (really just WinRAR self-extracting exe) does tell you to change the install path to match your Xenonauts install folder. I'm not running 64-bit so for me it's just C:\Program Files\Desura\Common\xenonauts.
      I'm not really one of those loony tinfoil-hat, black helicopter, UFO types... just not very creative.

    2. #12
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      Could You put the mod on another site, which is not required to register? For example, on the www.depositfiles.com?

    3. #13
      Sergeant XenoNUT's Avatar
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      S. Alex - you should be able to download the file without registering. But you have to wait for a countdown, I think it is 20 or 30 seconds. Actually I am looking for another file hosting site, I have seen a lot of people using box.net - what do others recommend?
      I'm not really one of those loony tinfoil-hat, black helicopter, UFO types... just not very creative.

    4. #14
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      Quote Originally Posted by XenoNUT View Post
      S. Alex - you should be able to download the file without registering. But you have to wait for a countdown, I think it is 20 or 30 seconds.
      No, i'm should to sign up or register on this site before download.
      1.jpg

      Quote Originally Posted by XenoNUT View Post
      Actually I am looking for another file hosting site, I have seen a lot of people using box.net - what do others recommend?
      I suggest www.depositfiles.com. Easy to upload, easy to download. Only problem is a difficult capcha.

    5. #15
      Steely-Eyed Bug Hunter Pinetree's Avatar
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      Quote Originally Posted by XenoNUT View Post
      S. Alex - you should be able to download the file without registering. But you have to wait for a countdown, I think it is 20 or 30 seconds. Actually I am looking for another file hosting site, I have seen a lot of people using box.net - what do others recommend?
      I use Mediafire, no problems with it whatsoever.No 60 second waits, no captchas or any thing like that.

    6. #16
      Sergeant XenoNUT's Avatar
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      Signed up for an account with Dropbox so we'll see how that goes. Updated link: https://db.tt/crGSCj4n
      Last edited by XenoNUT; 06-30-2014 at 17:06. Reason: Updated link
      I'm not really one of those loony tinfoil-hat, black helicopter, UFO types... just not very creative.

    7. #17
      Sergeant XenoNUT's Avatar
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      Also:

      Per Quartermaster and jimbobfury's suggestions in this post, AK-47 has been made higher damage but less accurate and with less AP for burst fire, RPG-7 has been made lighter but single use (no reload).
      Last edited by XenoNUT; 05-15-2012 at 13:26.
      I'm not really one of those loony tinfoil-hat, black helicopter, UFO types... just not very creative.

    8. #18
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      Quote Originally Posted by XenoNUT View Post
      Signed up for an account with Dropbox so we'll see how that goes. Updated link: http://db.tt/4XQF93bw
      Work on demo.... Thank you!

    9. #19
      realy cool mod

    10. #20
      Captain Quartermaster's Avatar
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      I have been fiddling with the soviet weapons a bit myself and I think I have come up with nice stuff for the RPG-7. The first is an image for RPG-7 specific ammunition which looks like this (click on it to get a good look):
      RPG7_heat.png

      This is what I am using for the weapon stats of the RPG in weapons_gc:
      <Weapon name="weapon.rpg7" bulletType="rocket" emptySound="Empty Click 1">
      <props range="20" hands="2" recoil="65" weight="7" clipSize="1" reloadAPCost="20" reactionModifier="0.5" reloadSound="Weapon Rocket Launcher Reload" />
      <SingleShot sound="Weapon Rocketlauncher Single" delay="1.2">
      <Set1 ap="21" accuracy="65" />
      <Set2 ap="25" accuracy="80" />
      </SingleShot>
      <BurstFire />
      <GUIImage name="weapons/ballistic/soviet/RPG7_black.png" />
      <GroundImage name="grounditemimages/rocketlauncher.png" />
      <Ammos>
      <Ammo name="weapon.rocket.rpg7heat" type="kinetic" damage="70" stunDamage="40" mitigation="45">
      <Projectile spectre="projectiles/rocket" speed="1200" />
      <Impact spectre="particles/explosion/explosion" gasType="RocketFragSmoke" fireChance="40" smokeChance="75" radius="2.5" sound="Weapon Rocketlauncher Explosion" />
      </Ammo>
      </Ammos>
      </Weapon>

      As for weapons.xml the following are the main pionts for the parameters of the rpg rocket:
      Weight = 5
      SlotWidth = 4
      SlotHeight = 1

      I also made the following adjustments to the vanilla rocket launcher:
      Weight = 11
      Weight of rockets = 2.5

      This set up makes the RPG ideal for if you want a one shot AT weapon, but inferior to the vanilla rocket launcher otherwise (the RPG +1 extra rocket is about the same weight for the vanilla rocket rocket launcher +1 rocket and inferior in accuracy).

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