As to machine gun burst fire and suppression: (apologies if this has already been mentioned in the thread)
Similar to how the assault rifle is proposed to fire a single aimed/snap shot (higher damage, lower suppression), and a ~3 shot burst (low damage chance, high suppression):
Perhaps the "snap/aimed" machine gun shots should fire a burst of individual bullets as they currently do in game (eg: 3 to 5 bullets), while the "burst fire" should rattle off a long burst which deals higher suppression damage.
This would help machineguns chew through ammo much faster, while still allowing them to take individually targeted, damage dealing shots and suppress a wider area when needed.


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Also AR burst does more damage at close range, so damage and suppression aren't necessarily opposed. Though full auto on a MG would have to be pretty inaccurate to justify spending that many rounds and would fall into that binary category.


