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I think Desura struggles with the sheer number of files that Xenonauts has. There's something like 55,000 files in my /assets/ directory with all the new ground tiles and all of the unit animation sprites. It takes a looong time to export the assets from the SVN too because of this, so I imagine that's why it takes so long to validate the game.

Hm, why not start using a compressed resource file format for all this ? o.O

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