poulwrist Posted April 29, 2012 Posted April 29, 2012 I think Desura struggles with the sheer number of files that Xenonauts has. There's something like 55,000 files in my /assets/ directory with all the new ground tiles and all of the unit animation sprites. It takes a looong time to export the assets from the SVN too because of this, so I imagine that's why it takes so long to validate the game. Hm, why not start using a compressed resource file format for all this ? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.