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Posted

The dead xenonaut sprite was replaced by the standing sprite when he was hit by a missed shot from the sebillian.

He also cried out in pain as he was hit.

As you can see in the picture, I can path through him, so he is not really there.

Dead guy hit by scatter.jpg

Dead guy hit by scatter.jpg

577e7c8ab07cd_Deadguyhitbyscatter.jpg.54

Posted

Yeah, I've also noticed corpses of all types (civilian, alien and Xenonaut) block lines of fire, as if the character is still alive and stood up. I've never hit one with weapons fire though, so I've not had this happen yet.

I assume it's a bug that corpses block shots, and not intentional?

Posted (edited)

Same bug for me.

The soldier was killed during a ground combat turn by an alien.

Next turn I send another soldier near the dead one to kill the alien.

The alien fires using reaction fire, misses my alive soldier but hits the tile where the dead one is peacefully resting.

The dead soldier comes back to life. Lazarus soldier, I'd call him...

It is neither selectable nor usable.

Check the screenshot below.

Had the soldier been alive, then the rounded cursor would be green instead of grey

lazarus.jpg

It happened to me in version 9.5.1

lazarus.jpg

lazarus.jpg.706df497ee4bcb732e6c2c20d81b

Edited by stx
Posted

I had this happen on 10.1 yesterday as well. Missed shot hit and already dead xenonaut, he stood up screamed and laid back done. All he was missing was saying "I'm not dead yet".

Posted
Perhaps this is part of the unconsious mechanic? They are not definitely dead until they reach -20 hp?

Possible but unlikely; I suspect that death calculation isn't done until the end of combat.

It's more likely that the code that checks to see if there are any people hit by a bullet aren't checking for that person lying down.

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