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If you can do this breach without sacrificing all my troops


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Dont, play XDivision instead.

Any good reasons why? The bigger, more commitment-demanding a thing is, the more I need to know what I'm getting into. No offense meant at all, but 1-2 people working on an ambitious project is sort of an even worse recipe for arbitrary design decisions and bugs. And I'm not exactly willing to spend hours only to confirm that.

Unless you have human mechs.

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Any good reasons why? The bigger, more commitment-demanding a thing is, the more I need to know what I'm getting into. No offense meant at all, but 1-2 people working on an ambitious project is sort of an even worse recipe for arbitrary design decisions and bugs. And I'm not exactly willing to spend hours only to confirm that.

Unless you have human mechs.

So you are against moding, ok... "1-2 people working on an ambitious project" is what exactly this games and all indie titles too with "worse recipe for arbitrary design decisions and bugs".

Charon was joking of course, it's your decision.

And.. X-Division 0.99.03 (at steam group) got 3 mechs which humans can use as vehicle. ;)

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So you are against moding, ok... "1-2 people working on an ambitious project" is what exactly this games and all indie titles too with "worse recipe for arbitrary design decisions and bugs".

Sure. But if you compare the amount of successful games to that of failed ones, this still largely holds true. I'm a developer myself.

But cool! I'll check it out then.

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A few words of caution right here. XDivision is in the alpha phase which means a lot is going to change in the process. From over 800 researches only a fracture of them have xenopedia entries, 100% of gameplay mechanic explanations which are essential for understanding the game are missing. All strings are temporarily in place. I fix bugs everyday while they happen.

Aircrafts, Aircrafts Weapons, Vehicles, Vehicle Weapons, grenades, explosives and rockets have only the minimum of requirements to manufacture because im going to work on the balance later on. There are a lot of things which won´t change anymore like everything ground combat related, the weapon DSB (Disassemble) system, the UFO DSB system and a lot more. Still this looks like all the things you detest.

About your problem with the teleporters: Its a design decision. Teleporter blocking and low teleporting costs are the same like door camping. They are OP, easy to pull off and easy to understand (right?). So something for everyone.

When you find that out about those strategy you feel like a genius, and when people take it away from you its like they take away a beloved toy you´ve played with so long. The same thing happened in development phase when Chris set the firing modes to a % of the maximum TUs. The players liked their godlike Soldiers with fixed TU costs who could fire 6 times a turn and were really pissed about getting them taken away. Now its standart.

Im not saying that i dont understand you, what I want to show you is, that that opens the possibilities for new strategies.

Im currently working on the airgame/aircrafts/UFOs, producing new bugs every day.

When that is finished im going to do a showcase of every UFO and its unique features, maybe thats interesting for you.

If you want to have a hasslefree streamlined experience then the 1.0 Version is what you are looking for. The Beta will have everything in it but some minor balance tweaks here and there and ofcourse every bug we find until we launch the 1.0 version.

One last word. If you want a 100% coherent and straightforward game that tells you what to do at every simple step and turn then play the Vanilla game. This made most of the people happy.

XCE is not for everyone, XDivision is not for everyone, and i think thats ok as long as you help the players as much as you can by showing them how something COULD be done and giving usefull advice on how to tackle problems.

Half Life 1 is a wonderful example for that, showing the players ingame what to avoid. If they still fail then they knew why they did. Its a good motivation to become better for the next time and a great achievment when they finally are capeable of doing it.

Unfortunately XCE doesnt really have that. I hope we can get it done for XDivision though.

Edited by Charon
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There is a sense of elitism coming your post. Perhaps you didn't mean it that way. Just letting you know that it is quite unpleasant to read.

About your problem with the teleporters: Its a design decision. Teleporter blocking and low teleporting costs are the same like door camping. They are OP, easy to pull off and easy to understand (right?). So something for everyone.

When you find that out about those strategy you feel like a genius, and when people take it away from you its like they take away a beloved toy you´ve played with so long. The same thing happened in development phase when Chris set the firing modes to a % of the maximum TUs. The players liked their godlike Soldiers with fixed TU costs who could fire 6 times a turn and were really pissed about getting them taken away. Now its standart.

Im not saying that i dont understand you, what I want to show you is, that that opens the possibilities for new strategies.

One last word. If you want a 100% coherent and straightforward game that tells you what to do at every simple step and turn then play the Vanilla game. This made most of the people happy.

XCE is not for everyone, XDivision is not for everyone, and i think thats ok as long as you help the players as much as you can by showing them how something COULD be done and giving usefull advice on how to tackle problems.

If you haven't checked the savefile, which I assume you haven't, maybe even due to technical reasons, you can probably tell I'm playing on Insane (Honestman Insane though; don't wanna get screwed over by bugs and shenanigans). It probably means I've beaten vanilla Xenonauts enough times.

I'm open to new strategies. Wouldn't have gotten to Insane difficulty otherwise I'd think. The problem with nerfing what was previously an exploit is that it could potentially (A) open up a different exploit elsewhere, and (B) make certain situations impossible to overcome. Vanilla Xenonauts had thousands of people either consciously or unconsciously testing, and I doubt XCE had as many as that (again, no offense meant to the XCE team at all; just my observation). The Long War mod of XCOM2012 could achieve the balance that it's achieved because hundreds of people from their community pooled their effort together for over 2 whole years. I'm not saying the design decision has no merits (despite what I said in the first post; I was frustrated after ragequitting). I'm saying it is rather unlikely XCE has reached the right balance that eliminates exploits and at the same time opens up for possibilities. It is not easy.

Again, if you were able to see my savefile, you'd know that the doors to the cockpit are open and broken by Androns, making it possible for Harridans to reaction fire at anybody who appears from the teleporter from long range. This plus the fact that using the teleporter cuts a big chunk of a unit's TU down really hampers its Initiative stats, making it almost impossible to not lose 2-4 troops every single turn with everyone else either suppressed or panicking. You tell me how to do it.

Edited by EvilEagles
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So actually on,ontopic, about the teleport cost and telefragging, i guess not the same effort and feedback went into XCE that went into Long War. But for me it would be a shame to lose such an engaged player from xenonauts this is why i would ask you to try XDivision when its ready.

I wrote something else in the post before but i found it "unpleasant to read". If you still want to read it i can send it per pm or post it here.

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I have read the post and I'll most likely give XDivision a shot. Will let you know what I encounter with it.

Your previous post had a sincere apology for the unintended rudeness, and I appreciated it, so I don't see why you thought it was a good idea to delete it and proceed to use my own quote regarding your other post to describe it. It is far more annoying, in case you haven't realized that yet.

I'll be closing this thread here as there doesn't seem to be much value since the XCE team has gone inactive in one way or another.

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