Grimples Posted February 6, 2016 Share Posted February 6, 2016 Only just noticed this, why are the Aliens (especially Drones & Androns) silent when out of sight. Has this been mentioned before, has it even been considered by the Devs. Quote Link to comment Share on other sites More sharing options...
Rodmar Posted February 15, 2016 Share Posted February 15, 2016 To my own experience, I'd think there are sometimes too noisy! There's some sound management which I think could be enhanced in Xenonauts 2. For instance: some sounds shouldn't be heard all over the battlefield, always. This doesn't make much sense for reapers' attacks and mutations, doors (civilians), walking and breaking things inside UFOs (Androns). If possible, distance and direction (as regards to selected actor's position, and "north" direction) would be taken into consideration, or, if already the case, the attenuation factor would be greater. This would also imply a "volume" parameter for each sound that is played on the battlefield (e.g. small arms having a smaller value than C4). On the other hand, some aliens or classes of aliens could be more silent, so that they would mislead or ambush Xenonauts more easily (Spectres, Reapers?, Sebillians?). This could be a gameplay setting by the way. Quote Link to comment Share on other sites More sharing options...
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